SCUMM-style adventure game dialog

SquareNote

  • Posts: 20
Not sure if anyone else is interested in this, but I've been working on creating a dialog tree system that's similar to the old SCUMM adventure games.

I tried to set it up in such a way that editing the dialog isn't a complete pain in the neck.

http://www.stencyl.com/game/play/14759

The way the behaviors are set up, there's one Dialog Manager behavior that handles all the text drawing and UI stuff. Then your player actor has a single behavior that contains custom events for each of the dialogs the player could have with other characters. Each custom event is a dialog tree representing a conversation with that character.

Depending on how you fill it out, you can have the player start first, the NPC start first, or whatever.

Attached is an example of one of the dialog trees. The idea was to keep all of the game logic out of the event that had the dialog, so that you could keep track of the dialog writing better.

Let me know what you think! I can put these up on the Forge after I clean a few things up.

coleislazy

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  • Posts: 2607
Totally awesome! Good work!

Hectate

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  • Posts: 4643
Very interesting, I like the idea of this.
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But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

MetalRenard

  • Posts: 134
That's brill! Good job!
Composer. Rocker. World Ambassador For Foxes.
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SquareNote

  • Posts: 20
I added it to StencylForge with the name 'Dialog Tree Kit' and some notes in the description about how it works.

DUDE!!!!!!
JUST WHAT I WAS LOOKING FOR!
YOU NAILED IT!
Practical Madness