When (hardcoded) Key Pressed, Down, Released Event

Dom818

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I think there should be an event that allows us to detect when a key on the keyboard is pressed, held, or released. There should also be a drag able block that allows us to get the current key that was pressed. This would allow much easier access to the keyboard.

« Last Edit: November 05, 2012, 02:03:22 pm by Jon »

saulochina

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pressed or release already exists as events in "add event/input" if you choose keyboard. and if you go to controls in the game settings you can choose any key to be a control and give it a name. then under user input you can find the blocks to detect if the key was pressed, released or held(is down).
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Dom818

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  • Posts: 1296
pressed or release already exists as events in "add event/input" if you choose keyboard. and if you go to controls in the game settings you can choose any key to be a control and give it a name. then under user input you can find the blocks to detect if the key was pressed, released or held(is down).

I know that; but I was thinking of something a little different. It would tell you which key was pressed so you wouldn't have I set up individual controls (there are a lot of keys on the keyboard which would lead to hundreds of controls).

Hectate

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This sounds like a good extension perhaps...
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captaincomic

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This will be in 3.1

dripple

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Yiiiiiehaaaa. Thanks!!!!
Just found the event, finally we can develop proper keyboard handlers :D
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

captaincomic

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:) Let me know if it works as expected. I would be curious to know if the event also works with mobile on-screen keyboards, if you do mobile games as well.