Luyren's Behaviors

Luyren

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  • Posts: 1520
Thanks for the report on the RPG Elements. I'll try to take a look at it tomorrow (really busy right now). And glad to know my behaviors are being useful!

For the Time Count behavior, I'll see what I can do. I've been thinking of some expansions for it, but it's kind of low priority. But I can add the hours thing. Probably tomorrow, or sunday.

EDIT: That's weird, the custom blocks messed up themselves with no reason. I'm actually planning to update one or two of the behaviors from this pack, so I'll make it private while I work on it.

« Last Edit: October 04, 2013, 03:57:24 pm by Luyren »
Working.

Luyren

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  • Posts: 1520
RPG Elements is back up, fixed and enhanced. You can now set as many character status (such as STrength, Inteligence and the like) as you want, among other things.
Working.

Luyren

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  • Posts: 1520
RPG Elements had a few bugs. I believe I've fixed everything. Reuploaded, and it's now up on 3.0 forge.
Working.

Luyren

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  • Posts: 1520
Someone reported a bug on the RPG Elements again. Tweaked some stuff, reuploaded and now it works.
Working.

tabletop

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is your RPG platformer kit still active/uploaded for 3.0??

Luyren

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  • Posts: 1520
Not yet.  Hard to tell when I will have something, I've been rarely working on Stencyl nowadays, sadly.
Working.

Luyren

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  • Posts: 1520
The Cutscenes resource pack was updated (with a few changes in regards to events), and I finished some sort of documentation for it. Can be improved, so if there are still questions or problems, let me know. I added a link for the documentation on the StencylForge page, but I have no idea if that works or not.

Here is a download link for the pdf.
Working.