How do you use CS dialog checkpoints?

TheBigMitch

  • Posts: 2
I tried to do this myself but it's getting annoying. Okay here's the problem I have two characters in a cutscene using CS dialog one starts with a collision which I have updated checkpoint to 1 and that should trigger the other one of them to continue at checkpoint 1 but it not triggering it and I don't no why. It dosen't even trigger for the wrong guy, (the same one that said the first statement). Is thier somthing I'm doing wrong please explian how to use the CS dialog with checkpoint correctly,             (because obviously I must be doing somthing wrong).

Moga

  • Posts: 9
I'd like to know about this too, because I tried the same thing as you- with the same results.



Greg

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  • Posts: 1260
These kinds of things are really hard to debug without seeing the game.  If possible, can you upload it to Forge so I can take a look?  If you do, please also include some simple instructions on how I'd go about running it to observe the issue.

Greg

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  • Posts: 1260
Looks like there are some issues triggering via checkpoints - I'll try to fix it up and reupload the pack later tonight.

Greg

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  • Posts: 1260
Let me know if this doesn't help.  I'll be making some minor enhancements to this functionality in the coming weeks.

<a href="http://static.stencyl.com/games/4798-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/4798-0.swf</a>

Joe

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  • Posts: 2480
This is really neat. It would be awesome to make documentation/tutorials using this, possibly with some user interaction.