3 Projects that need a Stencyl Coder PAID

arrested

  • Posts: 39
EDIT: There seems to be some confusion - this person is not REQUIRED to be in the SF bay area (I only meant it would be cool..)

So; this seems pretty common, but my (paid) coder had some family issues and had to take off.

I have 4 projects that are in need of a coder.  These need to run on android, iOS, and flash.
This means you have to have a live subscription to be able to use Stencyl 3beta.  If you are able to do this, and you are ok with my budgetary constraints, I am happy to pay for the extention/renewal your stencyl subscription for an additional year as a bonus to "doing a bang up job in a short almost unreasonable amount of time"

While the games are unique, the best way to describe them is to point to existing things that are "like" these games.

Carnival Shooter: I have the stencyl code for this; it has issues with iOS, but seems to work ok on flash.  I have not tested on android yet.
Match-3 Style Game: https://apps.facebook.com/diamonddash
DEVELOPER FOUND FOR THIS: Jumper Game: I Have the obj-c source for this, you can run it under xcode, it needs to be translated to Stencyl, and then built for iOS and Android (Not web - it uses the accelometer)
Bubble Shooter style game: I have the obj-c code for this, although, https://apps.facebook.com/bubblesafari/ is what its like

I prefer to get a quote per game, and work from there.  I'm not huge into rev-share, and I am hesitant to promise glory and fame and fortune "if these take off"; honestly, these are just POC's, things to get friends and family to play and see how they work.  If you are interested in being a part of that, and you happen to live in the SF Bay Area, then we should chat further.

I'll pay half when the game is demo'd as conceptually working, and the remainder after source is transferred.

I have an artist who I will get any assets you need.  Sound.. this is another matter; I may buy some royalty-free sound packs to get through this initial phase.

« Last Edit: January 27, 2013, 02:29:01 pm by arrested »
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"Would you classify that as a launch problem or a design problem?"

Tuo

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  • Posts: 2469
You may want to change your title to be "Need Stencyl 3.0 Programmer who knows Obj-C for 4 Projects [PAID]". I don't know how many here know Obj-C, so it helps to be up-front about most of your games being based in Obj-C. You also probably want to be direct with wanting the programmer to be 3.0. If you are ALSO looking for someone near San Francisco (on top of those other two requirements), then all I can say is "good luck".

Also, if any of those are not must-have conditions, you may want to re-word your request. It's a big turn-away to a Stencyler like myself to see these kinds of requirements (especially the location). Just a suggestion...
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

arrested

  • Posts: 39
Nah - 2 of the 4 are currently obj-c; it's not a requirement that you are a hard-core obj-c coder, but it might be helpful to be able to understand and tweak obj-c for the fine tuning of the apps.

The obj-c thing is there, its there for example purposes, if you don't want to look at it, and can work from design docs; great. That is all :)
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"Would you classify that as a launch problem or a design problem?"

Tuo

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  • Posts: 2469
Then you may want to clarify that too ;). It sounded as if you were expecting a direct conversion (and thus paying less money for it since it could be a direct conversion).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)

arrested

  • Posts: 39
@Tuo - are you interested in the job?
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"Would you classify that as a launch problem or a design problem?"

Tuo

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  • Posts: 2469
You can check out my "Programmer for 'Hire'" post here: http://community.stencyl.com/index.php/topic,18116.0.html

If you need someone to build you something from the ground up, individual behaviors, or help with debugging, I can see what I can do. I don't believe in mixing programming though (i.e. finishing someone else's work or creating from a kit); I've seen far too many times how that fails. I also am not into tough deadlines as I do this as a hobby, not as a job. If you want me to help still, send a PM/email (can find my email in my profile) ;).
Don't look to me but rather to the One who is the reason for what I do. :)

If you need help, send me a PM. Even if I haven't been on in the forums in ages, I still receive those messages via email notifications. You can also reply to any of my forum posts, regardless of the age (especially if I created it), and I will likely reply.

If you want to see the programming behind certain types of games, feel free to check out my "Demo-" games on StencylForge (http://community.stencyl.com/index.php/topic,16160.0.html)