So there will be a "boss rush" game
I'll officialize that later if i go through this and far
It' will be a little game of 10/12 bosses to defeat.
Here is the first boss to beat
You have the level before to resolve
It's simple , supposed to be simple
The bosses will be kinda hard and die retry type
I'll try to put some enigma in them
I hope the gameplay experience will be cool
I hope it to be enough interesting for everyone
So to explain more in details
The game concept is to defeat some giant "ancestral" weapons
I'll give the story way later
The mecanics of the game are simple
You control the heroine and your mission is to destroy a weapon , mostly blade-typed (since Malaika princess is a fantasy-peplum type universe)Each weapon have a Core
(like the colossus in the ps2 game)You have to destroy this core to beat the weapon's soul How to strike the weapon?
By using the dash move
(press Z ) : Just use it on the target like the heroine were a bullet.
If the weapon get more blood on its "skin" , then you stroke it in the right way.
You have to beat this "form" weapon three times.(normally you'll have to check the visual to know what damages you caused)
Some infos are missing but it's a wip.(the presentation is lame , sorry for that)
Strategy (dont read it if you dont want help) :
This build is supposed to be easy
First , get to the gravemark and press Z
After you have to go to the exit , to the flag as fast you can (basic speed stuff)
After you have the boss
To defeat the fishing spear , you have to strike the green core three times.
You have to do it fast or the danger will get more close to you.
Wait until the weapon attack and strike with the dash on the core
Dodge from left to right to be able to dodge easily
Your health bar is three blow content.
For the production value :
I still plan different endings
I'll remove a ton of towns and side-levels (like riding animals)
I'll try to put a zone attack on the weapon bosses , that could allow people to destroy bosses differently (but i need to think about it)