Creating a special mochi screen


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  • Posts: 304
So, I find that when I use the mochi ad block in a scene, there is a delay between the scene loading, and the block loading during which if you click play, it causes problems because the scene changes before the ad is finished displaying.

I am wondering if it is possible to make a special scene that detects when the mochi ad has been closed, then moves to the title screen, or if there is an efficient way to prevent the player from leaving the title screen before the ad starts.


  • Posts: 35
Maybe you could hide the play button behind the ad.  Or put a timer on the button to disable it for a set time.