Stencyl Tracking Opt Out

Photics

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  • Posts: 718
In this thread...
http://community.stencyl.com/index.php/topic,20517.msg119645.html#msg119645
...I asked if Stencyl Apps phone home. In other words, does Stencyl track the apps created with the software. Apparently, it seems that it does.

I asked additional questions in that thread, but it seems that it was already marked resolved. I'm restarting the conversation over here because I don't think this is a resolved issue.

I'm thinking tracking should be an option that the developer can enable/disable. Even if it's just anonymous tracking the developer should be able to disable it. A good example is my Mac. When applications crash, I don't automatically send the reports back to the developer. Sometimes I do, sometimes I don't. The point is that I like to have the option — even if it's anonymous data.
Michael Garofalohttp://photics.com – Author of The Interactive Stencyl Textbook 8)

Joe

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It's currently only for iOS games created in 2.x and can't be turned off at this time. Our privacy policy covers this, but we'll clarify the language. Thanks for pointing it out.

Beyond that, it also gives developers some built-in analytics so they know how many times their apps get launched and also allows us to know how many games have been created with Stencyl. There have been some really neat Stencyl-made Flash games that have gone under our radar because they weren't posted about on our forums or to the Arcade.

Photics

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  • Posts: 718
There have been some really neat Stencyl-made Flash games that have gone under our radar because they weren't posted about on our forums or to the Arcade.

The problem is, some projects are meant to fly under the radar — or they might not happen at all. Also, it could be client requirements that no tracking occurs.

That's why I think an option makes sense... enable Stencyl tracking. It could be on by default, but disabled when the developer needs/wants it.

I'm glad to learn that tracking is not included with Flash games right now. So what's going on with Stencyl 3.0? Which exports will have tracking?
Michael Garofalohttp://photics.com – Author of The Interactive Stencyl Textbook 8)

dripple

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Count me in on that question, as it is essential for me and my projects.

I just started evaluate Stencyl for prototyping of games, but in my industry, I will get in serious trouble if my apps do things neither me or my clients haven't not approved.

Sounds strange, but for me and my customers, this is a critical criteria.
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

Jorel1

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It seems that this is not in effect for Stencyl 3.0 based on Joe's response, correct? Furthermore I concur that it should be an optional setting for us. Disabling it could even be on an opt-out basis rather than an opt-in one, thus to Stencyl LLC's advantage.

Just having the option to opt-out is fair, especially if or when it gets put in to Stencyl 3.0.

Photics

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  • Posts: 718
It seems that this is not in effect for Stencyl 3.0 based on Joe's response, correct?

Towards the bottom of the following webpage... http://community.stencyl.com/index.php/topic,11153.1200.html ...Jon made a post regarding this issue. Basically, it seems that tracking is not in effect with Stencyl 3.0. And if it is, there's supposed to be a way to disable it.

To which I replied...

 :D :D :D :D :D :D
 :D  AWESOME!  :D
 :D :D :D :D :D :D
Michael Garofalohttp://photics.com – Author of The Interactive Stencyl Textbook 8)