Swim
Work in Progress!
HistoryDevelopment of Swim started way back early 2009, where I first intended it to be a small game to learn the basics of Stencyl before launching into my main idea at the time. As I worked on the artwork, I rapidly fell in love with the cute characters and idea behind the game, and Swim grew bigger in intent.
Soon after, I was lucky enough to be allowed in the Beta, and I began working on the game. Things were going
swimmingly, however, Stencyl was young and many changes came with each update. One day, an update broke my game at a stage where I had hand made over 90
Snippets Behaviours. I attempted to start again, but life began to get busy and my motivation took a blow. Development stopped and I ashamedly left the community for some time.
Now I am pleased to announce Swim is back! Step by step, I will construct Builds of this game until all the game mechanics are ready to be put into a story where I hope you'll one day be able to play
PlotYou are a young Jellyfish out on a journey to save the ones you love. A storm has recently ravaged your town, which gave the perfect opportunity for a group of Mobster Lobsters to kidnap your family and every other Jelly in the village! You set out to find the fabled Great Pearls which are rumoured to contain the Power of the Sea, and save your family!
Build 001Basic Player movement
Functional Camera
Basic Player attack
Some sound effects
A music tract
Destructable Actors
Development Notes 22/07/11Due to the unique moving style, so far all Behaviours have been constructed by myself, and there are currently 12 working behind the scenes to result in what you see. I love Stencyl's design mode, and it's been drastically improved since the time I've been away, it's a joy to be back making games. These Behaviours are loosely based on my old ones, but now drastically improved and much more 'cleaner' than what the old ones were.
The camera works well, but I've had to approach this in a roundabout way due to
this bug. Not a major drama, when there's a will there's a way to get around things. Also, the seaweed Actors will randomly generate one of three Animations when you start the game, which gives the Scene a bit of variability. This Behaviour can be found in StencylForge under 'Random Image'.
All music for this game has been composed by the mighty KungFuFurby. Amazing stuff!
Any and all feedback is welcome. Some things I'd like you to think about while trying Build 001 is the 'feel' of the character's movement, the camera's speed and the control scheme. I love nothing more than hearing any and all feedback! I hope you'll look forward to the next Build!