Build 002 is out and in full flight! I was going to wait for the official release of StencylWorks 1.1.0, but I had everything pretty much wrapped and good to go...
so here it is!Build 002HUD viewable with some features attached
A sample of Power Ups available for use
More variety in the environment
Female character added
Power UpsMost of the Power Ups have been up loaded in the game - although you can only sample 3 in this build rest assured the majority of them are fully functional behind the scenes. These Power Ups are:
- pH Plus - Put some zing in your sting! Doubles your attack power for some time.
- Jelectricity - Oh so shocking! Creates a electrifying shield around you for some time - but you can't attack normally.
- Coral Stones - Tired of throwing boring grey rocks? Hurl these at enemies to cause damage.
In this build you'll find them laying around the area, and they'll even respawn after 5 seconds when you collect them. Can you find them all?
Control UpdateYou can now use Power Ups! Hit the Space bar to activate the Power Up that occupies the first (large) spot on the HUD. To use Ammo-based Power Ups (i.e. Coral Stones) you must
hold the Space bar and use WASD to throw in a direction.
You are not limited to using one Power Up at a time, you may cycle through your items by pressing Q and E. The only exception is the Ammo Power Ups, you will not be able to cycle through other Power Ups while they are active, nor will you be able to use them if it is not in the first spot of the HUD.
More EnvironmentI've added a simple path tile set to break up the ground a bit. You'll also find some blocks of coral in the area. These blocks can be destroyed, but they take a couple of hits. I've also set the block at the bottom left hand side of the screen (just beyond the path) to be invincible. Go on and try, nothing you can do will crack that beauty
Developmental Notes 11/08/11All is going well with development so far. I am now up to 62 Actors, 37 Behaviours, 19 Sounds and a variety of colourful Tilesets added. There seems to be a few random bugs that occur here and there which I cannot pinpoint the origin of. If you encounter anything, please let me know here in this thread, or shout me a PM message - I'd greatly appreciate it!
In other news I've bought myself a new desktop computer! I'd been running StencylWorks on a crappy laptop that could barely function. Swim was playing at as low as 15fps in flash when I was testing. Needless to say Uni Work was made a million times harder due to its crappy processing. But now I have swanky new system which runs Swim at a smooth 60fps. The bigger screen and full fledged keyboard now enables me to work on the game much more efficiently - oh, and it's good for Uni work too

Any comments, feedback or bugs you may have, please let me know! I hope this build is a tasty morsel that leaves you longing for more! Rest assured Build 003 will bring with it a few more features for you all to look forward to!