We Come In Pieces - RELEASED!

chandy21

  • Posts: 114
Hi fellow Stencylers,

UPDATE: Now on the AppStore: https://itunes.apple.com/us/app/we-come-in-pieces/id651388650?ls=1&mt=8

We have finished our first game and uploaded to Apple, Waiting for Review.

The story is Sparky, an alien, has crash-landed on Earth and you need to help him find the pieces of his spaceship to return home. As he is electrified, you blow him around with two fans at the bottom of the screen using your thumbs.

Watch the Trailer Video here: http://www.youtube.com/watch?v=c9o5PiZ8QEo

There are 50 levels spread across 5 worlds. The colours of the items you need to collect are all green in world one, but increase with one colour per world, and you need to change the colour of Sparky to match the item or he will take damage. By World 5, there are 5 colours you need to be changing Sparky to.

The graphics have a 60's-Retro feel and it has a custom soundtrack by http://www.czarina.com.au

We are planning to release for free with Ads (iAds) on the bottom of a couple of Menu screens, and 30 levels, and provide an in-app purchase for $0.99 to remove the Ads and unlock all 50 levels.

We started this in v2.2 but migrated to v3.0 early on so the migration was painless. Since then, v3.0 has had some issues, understandably as its still in Beta, but it has steadily progressed to where it is now working really really well for us. One of our biggest problems was that multi-touch buttons would sometimes get stuck, and the game used to crash consistently on an iPod Touch 4. These appear to no longer be bothering us and we are now publishing.

In my opinion, Stencyl 3.0 is, and will be, a stellar product.

Thanks for looking,
Cheers,
Ando
Pixcellent.

« Last Edit: June 06, 2013, 03:23:17 am by chandy21 »
We Come In Pieces now on the iOS AppStore!
https://itunes.apple.com/us/app/we-come-in-pieces/id651388650

GeorgeN

  • Posts: 859
And this game will be a stellar hit. Just saying :D

h1rnz1lla

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  • Posts: 649
good luck for you, getting noticed in the App Store is the hardest part!

chandy21

  • Posts: 114
Thanks guys. That's the part I am most nervous about!!!
Whatever happens from here, I have had a fantastic time building this and playing with Stencyl. My main hope is it is successful enough to allow me to make another! :)
We Come In Pieces now on the iOS AppStore!
https://itunes.apple.com/us/app/we-come-in-pieces/id651388650

h1rnz1lla

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  • Posts: 649
as i said, take marketing serious, its a big part of selling an iOS game in my opinion.

vikingpotato

  • Posts: 854
Best of luck with the game! It has a lot of potential

chandy21

  • Posts: 114
Hi guys, this is now released on the AppStore: https://itunes.apple.com/us/app/we-come-in-pieces/id651388650?ls=1&mt=8

We would be very grateful if you have a moment to install it, play it and give us some feedback!! (Also a review on the AppStore would be ace!)

We got rejected once because we have In-App Purchases, but didn't provide a "Restore Purchases" button. We added that, and then all passed with Stencyl 3. Mind you, we added full-screen graphics for iPhone5 and use a combination of "Perfect Fit" with the hack to Universal.hx which allows it Full Screen.

Cheers,
Ando.
We Come In Pieces now on the iOS AppStore!
https://itunes.apple.com/us/app/we-come-in-pieces/id651388650

vikingpotato

  • Posts: 854
Super!
Is this getting featured on some pages ?

LePoulpe

  • Posts: 181
I really like your game especially the retro graphics.
I suggest to adjust the difficulty on "hard" because the game is much more handy.
Have you noticed that your game has apparently the same problem as described here:
http://community.stencyl.com/index.php/topic,15838.0.html
I have tested your game on iPhone 4 & 5, iPad 2 & 3 when you test on iPad 2/iPhone 4 you can see multiples micro (or even big) freezes.

spoogob

  • Posts: 1106
Looking good - Id give it a try, but am lacking anything Ios at the moment. lol

chandy21

  • Posts: 114
Hi vikingpotato, I have submitted to TouchArcade, PocketGamer, 148Apps, and TouchGen and hoping to get a review, but I understand the chances are slim. They must get hundreds per day or week. Is this what you meant? Do you have any other suggestions??
We Come In Pieces now on the iOS AppStore!
https://itunes.apple.com/us/app/we-come-in-pieces/id651388650

chandy21

  • Posts: 114
Hi LePoulpe, thanks very much for that. I have definitely seen the stutter issue and its even more prominent on an iPod Touch 4, but I had not found this thread. I have posted to a couple of others but this is the most relevant one I have seen. Thanks for pointing me to it.
Do you suggest I make the harder difficulty more difficult? I make the force from the fans a bit stronger, gravity stronger and also make the time to get "3 stars" a bit harder. Maybe I should increase the difference a bit??

Thanks for taking a look,
Andy.
We Come In Pieces now on the iOS AppStore!
https://itunes.apple.com/us/app/we-come-in-pieces/id651388650

vikingpotato

  • Posts: 854
Many forums like TA allow you to make your own post, apart from the reviews.. Also consider youtube bloggers like appspy..

chandy21

  • Posts: 114
Hi folks!

We have just released an update for We Come In Pieces. This brings it to version 1.2.

The changes are
  • big reduction on the background screens as they had a dirty texture on them. They were about 1MB each, but are now down to about 80kb. I hope this helps with memory and performance.
  • We have added vibration on devices that support it (iPhone) for when you take damage
  • Tell you when you beat your best score on a level

And the last thing we added was a Ratings Prompt which turned out easier than we first thought. I will post something in the 3.0 Forums for anyone who is interested.

Regards,
Andy.
We Come In Pieces now on the iOS AppStore!
https://itunes.apple.com/us/app/we-come-in-pieces/id651388650

vikingpotato

  • Posts: 854
Inside information on number of downloads and trends would be revered   :)