3d project


  • Posts: 35
I'm working on a 3d avoider game and just want to show off a bit before I retry it. currently got suck with a depth problem. any advice from people who tried 3d in stencyl is welcomed.



  • Posts: 131
Hey, Nice attempt for 3D ; I dunno what the gameplay is supposed to be in the end but I recommend you avoid the vectors polygons cause it will slow down fast when you will add more than one. Maybe in 3.0 its faster I cant say about the gain in vector performance.

Here my 2 current pseudo 3D tech demos.



Its not easy to get acceptable performance and details.

Keep up the good work anyway, Those 3d Vectors might end up being good. Its an approach I might retry someday, when the software is updated to 3.0 for free license.