Light Em Up (iOS App Store with Flash Demo)

Dom818

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  • Posts: 1296
Here is my latest creation in Stencyl 3.0. It is a puzzle game which I call Light Em Up.

App Store: https://itunes.apple.com/us/app/light-em-up/id650039872?ls=1&mt=8

Flash Demo: http://www.stencyl.com/game/play/20123

A world of puzzles that puts all other puzzles to shame!

You are the fire and you must burn all of the wood scattered around the level. The difficulty of the game comes from the way you move the fire. Every time you move in a certain direction, all of the fire will move in that direction. All of the fire must be burning wood to complete the level. You must also be wary of the water in each level. The fire will be extinguished if it touches it. Good Luck!

This game will be available on Google Play the IAP bugs are fixed for Android.

« Last Edit: July 29, 2013, 09:42:30 am by Dom818 »

vikingpotato

  • Posts: 854
Later levels have more wood than sparks.. By design ?

gruffman

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  • Posts: 564
Great stuff, I couldnt even do level 1 though, maybe ease the player in a little bit more?
Now available for all Android Devices - Happy Face Concentration
My Games To Date
Find A Face / Hero Of Oda / Snakes And Ladders
Hungry Monkey available at fgl.com for Sponsorship
My site - Gruffgames.com

Dom818

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  • Posts: 1296
Later levels have more wood than sparks.. By design ?

Yep, my level designers did this in order to make the levels easier.

Great stuff, I couldnt even do level 1 though, maybe ease the player in a little bit more?

I probably could add a tutorial pack that the player can use to get accustomed to the game. I'll do that soon and upload a modified version.

GeorgeN

  • Posts: 859
-Gray text over gray background=hard to read.
-Mute button? (or maybe if is for mobile it will use device volume right?)

Overall i like it.

Dom818

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  • Posts: 1296
-Gray text over gray background=hard to read.
-Mute button? (or maybe if is for mobile it will use device volume right?)

Overall i like it.

1. Which texts? All of them or just certain ones (menus, tutorial, etc)?
2. It will be a mobile game but I guess it wouldn't be a bad idea to have a mute button anyway.

GeorgeN

  • Posts: 859
-Gray text over gray background=hard to read.
-Mute button? (or maybe if is for mobile it will use device volume right?)

Overall i like it.

1. Which texts? All of them or just certain ones (menus, tutorial, etc)?

I think is the tutorial. That text that explain what to do. And also the HUD text(moves,etc).

Dom818

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  • Posts: 1296
That's what I assumed. I will fix it later today.

Dom818

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  • Posts: 1296
Now that I have returned from France, I was able to update this game like I originally wanted to. I have taken all of the suggestions and modified the game according to them.

Changes:
-Added a tutorial to better explain the game and ease the player into the game
-Changed the HUD and tutorial font to be more readable
-Cleaned up a lot of the game's internal coding

The link to the updated game is in the first post. For some reason, Stencyl would not replace the old file so I had to upload it as a new game.