CastleVania Eternity End Chapter 1 (New Stage, New enemies, Boss End Chapter 1)

zhero

  • Posts: 117
Hello Everyone, Welcome to the Castlevania Eternity
this is my 2nd Game.For Art, tiles, and music made by konami and some other people, i just making behaviour,and editing some art for this game

This is just demo version, im not finish yet.
if you dont mind I want hear your feed back and rate this game ^^
Yo can play it at

http://www.stencyl.com/game/play/20601


I making new sytem from castlevania eternity
Health Warning system, shanoa will warn you if your Hp below 50 percent and 30 percent ^^


Enjoy the game,and feels different ^^

« Last Edit: August 12, 2013, 05:58:18 am by zhero »

zhero

  • Posts: 117
Hello Everyone, Welcome to the Castlevania Eternity
this is my 2nd Game.For Art, tiles, and music made by konami and some other people, i just making behaviour,and editing some art for this game

This is just demo version, im not finish yet.
if you dont mind I want hear your feed back and rate this game ^^
Yo can play it at

http://www.stencyl.com/game/play/20601


I making new sytem from castlevania eternity
Health Warning system, shanoa will warn you if your Hp below 50 percent and 30 percent ^^


Enjoy the game,and feels different ^^

ipe 369

  • Posts: 1001
Well, just from looking at the screenshots, the background tiles are repeated and are hard to look at, as well as being quite ugly. I understand you didn't do the art, but you could have tried to find a good tileset and mixed it up a little.
The controls are annoying (to me), i find it hard to use the z key to jump and the c key to shoot, i much prefer the up arrow for jumping.
it appears that you can jump infinitely if you hit the roof whilst jumping and keep tapping the jump key.
I have no idea what i was meant to do either, so i didn't play for long.
The graphics you found are nice though:)

spoogob

  • Posts: 1106
As said, its quite hard to look at and distinguish between background tiles and the foreground. I guess with better use of the tiles it might have been easier to look at. Controls didn't bother me too much although I too prefer up to jump.


zhero

  • Posts: 117
hi ipe. hi spoogbob
1. thats not infinity jump. it just doublejump.
try unlock the door and do double jump. you will see.

2. well. i'll try to fix the tiles. try make more goodloking.

3. the reason i use z for jump cz i will make up arrow for change the weapon. :)

thanks for your feedback ipe and spoogbob :)

zhero

  • Posts: 117
Give your rate and feedback after you finish play this game.
Dont give the feedback by looking the screnshots!! thks~ ^^

Gisele

  • Posts: 1
This is good game,
for controls not bothered me at all, thats easy to control (for me)  ;)
ipe and spoog i think you didn't play castlevania game before. Up arrow + attack for make special weapon.
if jump for castlevania it's up arrow, will be hard when you fight the boss . :o

i'm waiting you finish this full version zhero ,I love castlevania games you make, and i love you Hp warning system too, its new system from castlevania 8)

rate for this game : (9.5/10)  :-*

« Last Edit: August 03, 2013, 11:31:30 pm by Gisele »

zhero

  • Posts: 117
Hi gisele.
Glad to hear that from castlevania fans :), i will finish it this game.
btw thanks for your feedback ^^

spoogob

  • Posts: 1106

ipe and spoog i think you didn't play castlevania game before. Up arrow + attack for make special weapon.
if jump for castlevania it's up arrow, will be hard when you fight the boss . :o


doesn't matter whether Ive played a castlevania game or not previously(or anyone else). If people aren't happy with the way controls are, then it matters not whether they have played before. I prefer the up arrow to jump, and arrows to move. It shouldn't be too hard to incorporate different key options for different controls etc.

I can't rate anything yet because it was a short 1 level test demo that has issues that need dealing with (which i hope are) - so randomly giving something 9.5 or some other score, that is a long way from completion , I can't do.

Good luck with it though :)

zhero

  • Posts: 117
yeah. ive issue like sound voice. i'll fix that.
well. you can see from different angle.
like sound. music. action for character. behavior system. etc.
does not need more than 1 stage for rate if you see with this way. (i think)

maybe gisel rate bye sound or art maybe. i dont know :)

« Last Edit: August 04, 2013, 05:06:29 am by zhero »

postmortem

  • Posts: 21
another minor issue with jumping I found....

http://smg.photobucket.com/user/sanspower/media/IMG_1012_zpsdfea151e.mp4.html

sorry the video is a bit blurry.. my brother is an awful camera man.

Edit* It helps to read the rest of the comments... looks as if someone beat me to it.

zhero

  • Posts: 117
sry. your camera is blur.
can you take the screnshot for that issue?
or  re capture video and upload at 4shared maybe. :)

spoogob

  • Posts: 1106
i could see the video fine? - it showed the player doing what ipe said earlier - you can keep jumping in the air and hitting the roof.

zhero

  • Posts: 117
sry im onlin with mobile phone. i cant see that issue now.
is that double jump ? cz i made that charcter can do doublejump
or  is that hiden collision you mean??
:)???

spoogob

  • Posts: 1106
if you keep tapping jump you can stick to the roof. :)