grappleHook


letmethink

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  • Posts: 2545
Any chance of telling us how to release the grapple?  ???
~Letmethink


rob1221

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  • Posts: 9466
I think he's talking about how to get unstuck when the grapple fires, and releasing space doesn't do anything.  I got stuck a few minutes in.

dude99999

  • Posts: 121
Fun concept, definitely expand on this.
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spoogob

  • Posts: 1106
This maybe just me, but I found the controls and movement quite awkward, to the point after a few minutes trying to play/test this, I gave up.

I think its because you can rotate with the arrows, jump, but use the grapple too depending on the direction your facing - my fingers/brain struggled to deal with that combination. I kept wanting to use the keys to move/jump, but use the mouse to point where I wanted to grapple and use say, mouse button to control that.
But currently I just kept tripping over myself lol trying to jump and rotate myself to grapple up to a good point, I would keep falling or hitting a wall/the terrain.

As I say, it may well be just me but I found it too fiddly for my liking - although I can see its potential and certainly worth doing more with it.

DarkTimmy

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  • Posts: 462
Made this prototype a couple weeks ago:
https://dl.dropboxusercontent.com/u/26630920/ice%20hiker.swf

have fun :)

Wow - is that all in Stencyl?!?! I love Spiderman type games. A little tough to get used to the controls but cool idea!

-Tim
Main Site: Donley Time Foundation Facebook Page: Donley Time Foundation
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dude99999

  • Posts: 121
You should put it on Stencyl Forge.  :)
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JasonIrby

  • Posts: 290
I know that's just a rough demo, but its insanely cool.

-Jason

dtrungle

  • Posts: 1938
Very cool, if you develop the game I think you should try using the mouse to target the hook.

Unept

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  • Posts: 352
Fun. I'd love to see how this fleshes out. (Plus I think the controls are the right direction. Don't use a mouse.)
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aroncruce

  • Posts: 214
This is great, I agree with the person above about mouse click controlling the grapple hook for controls

Jay123

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  • Posts: 153
this is a great concept, nice !
 8)
I feel like i'm stuck in groundhog day - same code, same pc, same shite... no retreat, no surrender yaa !!!

aroncruce

  • Posts: 214
Im sorry greg I asked you before but forgot your answer and couldnt find it, how exactly did you do the level art and collision (ceiling and ground). Is it one long drawing and you use terrain?

h1rnz1lla

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  • Posts: 649
it's fun, but not very accessible. maybe using the mouse for aiming/hookshoting would simplify it.