Stencyl 1.1.1 (Installer now available as of 9/29)

Jon

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  • Posts: 17529
Overview

StencylWorks 1.1 is a cumulative update to StencylWorks that includes all updates thus far, the extensions functionality and a few more enhancements/fixes. Although we have a small internal QA team, we are putting this preview out for the community to give it a more thorough look.


How to Get It

It's only available as an auto-update right now. Installers will arrive this weekend.

To transfer over your games, stick them into your Workspace directory. In 99% of cases, it's the games directory under StencylWorks. If you're unsure of the location, open up Preferences to check for this.



What's New in 1.1?


Install StencylWorks Anywhere

One of the odd quirks in the original version of StencylWorks was the requirement that it be installed in a place where the application directory was writable. Hence, on Windows, we defaulted the install to the user's Documents directory.

With all the interest from educators as well as irking some of our regular users, we had to fix this, and after quite some time, we finally have.

You can now stick StencylWorks anywhere you want, and the new installer (when it arrives) will let you pick a directory to which to install StencylWorks, including Program Files on Windows.


Extensions

Just like most web browsers, extensions add new functionality to StencylWorks. Some are standalone, some run in the background and some hook in to the user interface.



Today, we're launching extensions with a few for you to try out on StencylForge.

1) Resources Monitor
2) Save Screenshot

In addition to these, we're putting the final touches on a TODO list extension and a game backup extension that will go live next week.


How to Install Extensions

They're on StencylForge. Click the "Extensions" item in the sidebar to visit the Extensions area.


How to Develop Extensions (Now Available!)

Developing extensions is described on Stencylpedia.


New Resource Packs

Greg, our content master, has been working on greatly improved versions of our most popular resource packs: the Health Pack and the Scoring Pack.

Enhanced Health Pack [DEMO]
Enhanced Scoring Pack [DEMO]

How are these better? They're much easier to use and more flexible than the current ones. You must have the 1.1 preview to make use of them, though.



What Else Has Changed in 1.1? (Bug Fixes, Enhancements)

- Display Layer ID to the Scene Designer's layer pane
- Proper painting of toolbar in Lion
- Region/Joint/Terrain removal is faulty
- "group for colliding shape" accidentally taken out (it's now back in)
- Generic Getter/Setter blocks for Game Attributes
- Externalize all the temp/sandbox/updater folders to make the app get closer to being able to run properly under Program Files.
- Actor groups use the unified dropdown.
- not equals block accepts all types.
- Fixed blocks that return font height, for fonts that are large enough for the resulting image to span multiple lines. It was previously returning the entire height (including all rows).
- Further tweaks to unwritable directory situation.
- Some fixes to detecting actors inside regions
- We now auto-scale collision bounds with actors that scale (slated for 1.2 but slipped in here)
- Some further bug fixes to our new running-everything-outside-the-install directory.



What's New? (1.1.1 and up)

1.1.1
- [BUGFIX] Sometimes can't switch the workspace to a different folder.
- [BUGFIX] Actor collision bounds sometimes don't scale properly if 0 or negative values are used. We're also working on a switch to turn collision scaling off for 1.1.2.
- [BUGFIX] Setting a scene attribute produces implici coercion error.

« Last Edit: March 13, 2012, 09:55:26 am by Jon »

KAProductions

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Cool, I like the update

Did you also fix the chat so you can send people pictures sounds ect?
Hi I'm KingArthurProductions. Nice to meet you.

Darkhog

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What with loading external Flash classes (MochiAPI, Newgrounds API, classes for playing other than mp3 sound formats, etc.)? If I recall correctly, you said that this is planned for 1.1

There are no impossible things. There is only lack of skills.
Don't click this if your computer has less than 641 kilobytes of RAM.
Stencyl stencyling stencylish stencylers :D

Jon

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  • Posts: 17529
Engine extensions will arrive in 1.5.

Jon

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  • Posts: 17529
Cool, I like the update

Did you also fix the chat so you can send people pictures sounds ect?


We haven't touched the chat feature in this release cycle.

SWATLLAMA

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I am not gonna download the preview. I wanna wait so that I can get the full experience right away, but the todo list seems like a really good idea. Making a list will help us not add to much to the game and overwhelm ourselves, but we won't just make some piece of crap either.

As for backing up screenshots, I don't see the point in that. Backing up a game file can be useful, but that's what I use my USB for.

I've no opinion on the others.

Thanks Stencyl team and Greg :)
Hail The Llama
http://www.kongregate.com/accounts/lSWATLLAMA
"Play the games" ~ The Grand Llama

It's my life goal to rickroll as many people as possible

Greg

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As for backing up screenshots, I don't see the point in that. Backing up a game file can be useful, but that's what I use my USB for.

The screenshot extension doesn't back up screenshots, it takes a screenshot of the StencylWorks window and saves it to a file wherever you want.  You could do this manually by pressing the Print Screen button on your keyboard, opening an image app, pasting it in, and then saving it as a file -- but the point of this extension is to save you from having to do all those steps. 

It could be useful for support purposes where you need to show someone something you're seeing in SW.

choas81

  • Posts: 60
Looks cool, can't wait.

Greg

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Looks cool, can't wait.

Why wait?  You can download the latest version using the steps in Jon's post :)

SWATLLAMA

  • Posts: 1059
Greg:
If it only takes ascreenshot of the workspace, then it's useful :)
Hail The Llama
http://www.kongregate.com/accounts/lSWATLLAMA
"Play the games" ~ The Grand Llama

It's my life goal to rickroll as many people as possible

Sunflower

  • Posts: 591
So...

Is this version 1.1 official or it's still only "preview"? And if it's not official yet, what is left to do? I wonder, because I would like to download something tried and tested. ^^'

Jon

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It's still a preview. We're bottled up one one last point that I've mandated as necessary to resolve: getting StencylWorks to operate flawlessly inside an unwritable directory like Program Files and similar places on Linux and Mac. It's bitten us several times in cases like education where the environment is heavily restricted. As soon as that is fixed and tested, we will release.

coleislazy

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  • Posts: 2607
I'm getting the 90% memory warnings even though the Resources Monitor is showing me just below half.

EDIT: Nevermind, its because its over 90% allocated.

« Last Edit: August 13, 2011, 05:40:10 am by coleislazy »

SWATLLAMA

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Jon, is it ready to be downloaded for Windows as is? Are the modifications you're working on now just for Linux + Mac?
Hail The Llama
http://www.kongregate.com/accounts/lSWATLLAMA
"Play the games" ~ The Grand Llama

It's my life goal to rickroll as many people as possible

slipside

  • Posts: 6
Does 1.1 inlude a fix for the actor inside region bug?