[iOS & Android] RevMob Extension [2.1] [UPDATED on Sep. 17th!]

mat0pad

  • Posts: 364
Could you add banners to the extension?
   


                              

mvmsaikrishna

  • Posts: 83
i have an error when i try to export to android

Do you have in your game any show/hide ad blocks? The ones from Stencyl? I found errors that might be ralated to those blocks.

 -compile:
[LOG]     [javac] Compiling 18 source files to C:\Users\ErLuiSS\AppData\Roaming\Stencyl\stencylworks\games-generated\revmob\Export\android\bin\bin\classes
[LOG]     [javac] C:\Users\ErLuiSS\AppData\Roaming\Stencyl\stencylworks\games-generated\revmob\Export\android\bin\src\AdWhirl.java:77: AdRequest() has private access in com.google.ads.AdRequest
[LOG]     [javac]              AdRequest adRequest = new AdRequest();
[LOG]     [javac]                                    ^
[LOG]     [javac] C:\Users\ErLuiSS\AppData\Roaming\Stencyl\stencylworks\games-generated\revmob\Export\android\bin\src\AdWhirl.java:136: AdRequest() has private access in com.google.ads.AdRequest
[LOG]     [javac]             AdRequest adRequest = new AdRequest();
[LOG]     [javac]                                   ^
[LOG]     [javac] Note: Some input files use or override a deprecated API.
[LOG]     [javac] Note: Recompile with -Xlint:deprecation for details.
[LOG]     [javac] 2 errors
[LOG] BUILD FAILED



i have the same error.  did you solve it?

and george, can you add banners support for this extension?

ErLuiSS

  • Posts: 125

ErLuiSS

  • Posts: 125
dont work on 3.2, fail to build on android.. You upgrade this extension to 3.2?? :D

kadir123

  • Posts: 66
I just upgrade my stencyl to the latest version (build 7994).  and it failed to build..I am getting crazy since I spend a lot of time on it..somebody help please.

« Last Edit: January 07, 2015, 06:44:12 pm by kadir123 »

creatiwell

  • Posts: 125
Thanks George, i really appreciate you contributions to Stencyl!
You should get a Special Badge for it ;)!

That`s very True :)

bonzero

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  • Posts: 488
is this extension going to be 64 bit compatible? pleeease :)

GeorgeN

  • Posts: 859
From me no, sorry! But if someone want to repair it feel free to do it.

Max Finch

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  • Posts: 2187
Updated to support 64 bit

GeorgeN

  • Posts: 859


bonzero

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  • Posts: 488
Whao thanks a lot Max!!!!!!!!!!!!

robinschaafsma

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  • Posts: 714
Updated to support 64 bit

I am sorry to say, but rebuild does not work, compiling forever.
Dit you tested before uploading?

Here is my rebuild, i tested with latest build (8140) and it works for me.

-----------------------------
After first test/build, you get error on Compiling.
Do this:

Copy :
../stencylworks/engine-extensions/revmob/ndll/iPhone/ RevMobAds.a

and place it in:
/stencylworks/games-generated/Game-Name/Export/ios/Game-Name/lib/armv7/

Now test/build again and it will work.
Do this every time after a Clean Project.
----------------------------------------------------

« Last Edit: February 03, 2015, 02:07:35 pm by robinschaafsma »

luismp

  • Posts: 219
does it work on android?? ??? ???

edit: tested (max glocking version) with last build and it doesnt compile, it says that libmyrevmob-v7.so does not exist. Also tested robinschaafsma one and it throw errors about google play games, sha1 and things not related to the extension itelf (i dont even have google play games in my game) .....Can anyone fix this extension for android please?? ;) ;)

« Last Edit: February 05, 2015, 12:22:51 pm by luismp »

robinschaafsma

  • *
  • Posts: 714
does it work on android?? ??? ???

edit: tested (max glocking version) with last build and it doesnt compile, it says that libmyrevmob-v7.so does not exist. Also tested robinschaafsma one and it throw errors about google play games, sha1 and things not related to the extension itelf (i dont even have google play games in my game) .....Can anyone fix this extension for android please?? ;) ;)

Can you post the log..