What's The Year (IOS Universal) [FREE!]

Stevetheipad

  • Posts: 1301
Meaning you gave promo codes to one site to give away?

henson802

  • Posts: 382
Have you been able to maintain your revenue at all since release?

Thanks for sharing

mat0pad

  • Posts: 364
Have you been able to maintain your revenue at all since release?

Thanks for sharing
Yes and with a small increase (see attachments iAd revenue)


Meaning you gave promo codes to one site to give away?
No we use sites like: http://www.apprewardsclub.com/
   


                              

Nathbo

  • Posts: 389
I am impressed by your ad revenue and may try it in the future.. I am wondering how many downloads you have and as well how many plays per day...

Because I figure once you did the quiz they you don`t play the game again, so it is like one time revenue.. no ?


Thanks for sharing all your info
Visit my Facebook page
http://www.facebook.com/NathboGames

Twitter
@NathboGames

henson802

  • Posts: 382
I am impressed by your ad revenue and may try it in the future.. I am wondering how many downloads you have and as well how many plays per day...

Because I figure once you did the quiz they you don`t play the game again, so it is like one time revenue.. no ?


Thanks for sharing all your info

Looks like the revenue image was for first month?  (top right says 1 month)..

Seems like maybe for smaller known apps it's better to go free with ads..hmm

mat0pad

  • Posts: 364


Nathbo# About 2,000 downloads a day and higher in weekends.


Henson802# No 1.month means a total of one single month not first month.
   


                              

Jon

  • *
  • Posts: 17529
Thanks for sharing your stats. Between this and (http://community.stencyl.com/index.php/topic,27959.0.html), it's interesting that these app-like games are performing pretty well on the market and monetizing better than traditional games. It speaks to how important it is to execute a good marketing strategy and pinpointing certain audiences.