Paper Physics (previously known as Colorless Playground)

Manuel

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Update:
The game is now called Paper Physics since Colorless Playground was only a tentative title and it fits a lot better on how the game looks now.
Here's a screenshot with the game's new look:


Original Post:


I'm currently making a game for iOS called Colorless Playground. It's a physics game with 48 levels and Game Center to boot, where it will be possible to compare times and unlock anchievements.
I don't know yet when it will be finished, but it will be soon.

« Last Edit: August 29, 2011, 07:15:03 am by Manuel »
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Manuel

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Both the Lite and Full versions are now pending review by Apple, so I'll announce an exact date when the game gets approved. (It will be released in the end of this month) :)
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Manuel

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Good news, the game was approved some days ago and it's set to release on October 31st!
But what more exactly the game is about?
It's a physics puzzler with lots of level elements, such as windmills, gravity blocks and even bumpers. The objective of each level is to touch the checkmark blocks, using both timing and logic.



It will be launched with a lite version, that has iAds, the first 12 levels and no leaderboards/achievements.
It have been quite a ride, but it will finally be out, and I'm very happy with it. :)
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Manuel

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The game is now live! It was quite a ride since I began making the game, but it's done. I plan on doing some extra things to it of course. ;)
Have fun and happy Halloween!
http://itunes.apple.com/us/app/paper-physics/id463908101?mt=8 (full)
http://itunes.apple.com/app/paper-physics-lite/id471742945?mt (lite)
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Jon

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Congrats! I've updated the master list with links to all of the apps.

Rhys

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It gets really laggy. Did you upload with the version with the performance fix?

Manuel

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I uploaded it before the iOS5 fix, I'm going to upload a newest version to Apple today.
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Manuel

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Does anyone know out to increment a value of the Bundle Version and with SW? I edit the Application-Info.plist to do it so but when I'm going to export the iOS .ipa it reverts back to 1.0. :(
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Jon-iPad

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I can add a field to edit that. Just a string, right?

Manuel

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Yup. It's just the bundle version field.
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Jon

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In the autobuild sw.jar.

You also need to make an edit to plaf/ios/template/Base/Application-Info.plist and change the 1.0 for that field to BUNDLEVERSION

(Do this in a text editor, not in Xcode)

Save, open SW, change the field and run.

Manuel

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I've added a flash demo if you want to try the game from your computer.
http://www.stencyl.com/game/play/5960
And I also I've updated the game to fix performance problems and to add music. http://sateliteplay.blogspot.com/2011/12/paper-physics-11v-facebook-and-google.html
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Rhys

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What's with all of the Warning Triangles?

Manuel

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Fixed. I use a two sprite-less actors as labels, depending on their use. SW somehow put a warning triangle on each of these actors when I was going to upload it here, since I exported it as .swf for Kongregate and GameJolt in a early session and they don't have that.  :P
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Manuel

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Hi again. For anyone on the fence, I did a small trailer that gives away some seconds of how the game plays. http://www.youtube.com/watch?v=CTAZifVsDgk :)
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