Populate - OUT NOW!

Rhys

  • Posts: 1046
Check out the trailer:
http://www.youtube.com/watch?v=EJXpvuZ-QzA


http://itunes.apple.com/us/app/populate/id473691237?ls=1&mt=8

***$0.99 release price! Price will raise on future updates***
-- Universal (iPad) coming in a future update, very soon! --

Helium has never been so uplifting! Blast through 100 innovative levels and experience THE ULTIMATE FUN. There's so much to this game you just might POP thinking about it! (hohoho)

Trailer:
http://www.youtube.com/watch?v=EJXpvuZ-QzA

• 100 innovative levels to play through on a tracked arcade mode!
• Compete against players across the world to achieve the highest scores!
• Let adrenaline drive you in the fast paced timed arcade mode, or take your time to achieve the highest possible score for all 100 levels in endless mode.
• Create your OWN LEVELS and share them with the world!
• Play through levels created by users around the globe in a long playlist for an almost endless experience!
• Full support for Retina Display, Game Center and iPad(soon)!
• Free updates will add new game modes and features, but may raise the price for new purchasers!
• Created in my own spare time c:

Updates arriving in the near future will add:
• Moving Balloons in custom levels! Bring your creativity to life!
• User created Playlists! Create your own arcade mode with as many custom levels as you like!
• New game modes! More exciting ways to pop balloons during your spare time!

The level share is heavily moderated by a dedicated team of people to help keep it clean and family friendly. Offending users may be banned from using the level share feature.

I don't have any testimonials because I just released the game :c

Made with Stencyl, check it out at www.stencyl.com!

Also, check out my site (go.ggles.net) and follow me on twitter (@RHY3756547) for more games and updates.

« Last Edit: December 22, 2011, 02:59:04 pm by Rhys »

Rhys

  • Posts: 1046
I'm currently converting to iPad (relative just got one) but I'm missing a way to easily switch the background at runtime. What would be the Obj C (& Actionscript for online level share) to do this?

Jon

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  • Posts: 17516
That's a good question... There isn't a way at the moment, so I'll file it as an RFE.

Rhys

  • Posts: 1046
I'm currently hitting this bug in flash
http://community.stencyl.com/index.php/topic,2596.0.html

Does it happen in iOS? I can't use mac atm to test.

« Last Edit: August 10, 2011, 10:59:12 am by Rhys »

Jon

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Not totally sure. I could look later tonight.

zerosimms

  • Posts: 634
Some name ideas:

KaBallon
Cannon Bang
Pop Em

Rhys

  • Posts: 1046
KaBalloon is a possibility (do cheesy names attract more attention? :P)

I updated the game with a main menu and iPad support. The level editor and level share WILL NOT WORK on iPad yet and probably won't work on iOS (on this site) because adobe sucks.

iPhone:
http://www.stencyl.com/game/play/5529

iPad (need powerful computer!):
http://www.stencyl.com/game/play/6404

Both the iPad and iPhone versions should behave exactly the same, except from:

- Clouds and bouncy clouds are not upscaled because of this bug (makes levels unplayable)
http://community.stencyl.com/index.php/topic,2596.0.html
- Level Share and Level Editor haven't been converted to iPad yet, they are horribly broken.

Rhys

  • Posts: 1046
Updated Level selector. Now's a good time to show the progress.

http://balloonslevels.tk/

I added likes and featured items and blah blah blah anyways I still have to do playlists and user/level search. Also iPad conversion (the levels render in iPad already)

Jon

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  • Posts: 17516
On the iPad, is the game almost the same, presented at 2x? I can't make any guarantees, but I *may* be able to make an auto 2x mode, kinda like a "retina" for iPad with the base resolution at 512x384. But that won't come this week. Just something to keep in mind.

Rhys

  • Posts: 1046
It's presented at 2.133 times or something.

Rhys

  • Posts: 1046
http://balloonslevels.tk

Now with search, user pages and playing all of one user's levels.

Jon

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Very cool - one exploit is that if I fire the bullet before the level actually loads, I can "beat" it easily.

Rhys

  • Posts: 1046
Oh right, I never thought about that. And thanks. :)

Jon

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  • Posts: 17516
Is there a way to exit a custom level you're currently playing (without beating it?)

Rhys

  • Posts: 1046
Oh, I haven't done that.

Next up is a report button and a skip/give up button at the bottom right area of the screen.
In offline gameplay tapping the clock will (when i implement it) pause the game.