HackiStar *out now iOS* with Leaderboards!

henson802

  • Posts: 382
Hey all-

This has now been released on iPhone/iPod/iPad-optimized for iphone4s/5/5s.

https://itunes.apple.com/us/app/hackistar/id765108292?ls=1&mt=8

Updates will be posted on:

http://hackistar.blogspot.com

Thanks all, it's $0.99 and will be continually supported for free , no iAPs.  Support your local Independent Stencyler  :)

**********Big Update just released Jan 22 , free promo codes to go with new update , below*************

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W3PWJXWPL3A4
6JLTMXJYJNYM
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XLXTANHPRARR
7HNA4LPXFN3R
PRLEA3XX36LN
AWN7T3YFY4P7
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7X6THKHL43JW

Enjoy!

« Last Edit: January 22, 2014, 07:48:25 am by henson802 »

Electramorhipism

  • Posts: 129
Cool so how do you play. Do you tap the ball on the screen? It looks promising. Thanks for sharing. Looking forward to the release.  :)

henson802

  • Posts: 382
Cool so how do you play. Do you tap the ball on the screen? It looks promising. Thanks for sharing. Looking forward to the release.  :)

Yea you tap and and swipe to 'kick' the sacky(ball).  The faster/longer you swipe thru the ball, the further it goes.  You can control it pretty well, depending on the angle you approach the sack.

If it goes high off the screen, a star tracks it on edge of screen left or right.  It turns orange if it's far above and as the sack gets closer to entering the screen, the star turns green so you can time the next hit.

Sacks drop every 5 or so seconds, depending on mode.  And there will be other power ups that drop , one example is time extenders or extra points.

Thanks for the support.  I hope to expand it over time and on bigger touch screens like ipad have two players at same time.  That's still being worked on

Electramorhipism

  • Posts: 129
Wow. Impressive. :D I look forward to it. Thanks for sharing.

henson802

  • Posts: 382
Appreciate the support!

It's based around real physics, if you hit the ball a little to the left then it'll spin it accordingly and not as powerful if you hit it straight on quickly.  Right now I've tested on iphone4 and it works well - consistently above 30fps.  Iphone4s and 5 are butter smooth 60fps.  I'm hoping to expand to Android as well but iOS will be first, iphone/ipod then by end of year on iPAD.

Trailer is a little choppy due to the compression methods and capturing the video.  Better once you get it on your iphone/ipod  :) I will also be always listening for feedback and improvements or other wishes people would like to see implemented.

« Last Edit: October 31, 2013, 02:50:17 pm by henson802 »

GeorgeN

  • Posts: 859
Yes change that font and color from the beginning of your trailer. It's ugly.

henson802

  • Posts: 382
I'll keep that in mind for the next trailer.  This was a quick trailer to preview for friends and others.  I plan to make another one that shows off a little more features in a week or two - which I hope to have on an official site and be better overall.


henson802

  • Posts: 382
This has now been released.  Thanks!

Electramorhipism

  • Posts: 129
Okay, checking it out. :)

henson802

  • Posts: 382
Updated with Leaderboards!

Thank you

« Last Edit: December 12, 2013, 08:26:08 pm by henson802 »

henson802

  • Posts: 382
Hey all - got 5 promo codes for this if anyone would like to try-

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I also have a pretty big update planned as soon as the itunes freeze is over (hopefully early January)...

Some of the updates will be:
-30 new progression themed levels -sun, moon, mars- levels open up only if you manage to obtain certain amount of score/stars
-Better HUD graphics and most black BGs will be replaced
-fixed an audio bug
-better sack physics

Thanks for the support - optimized for iphone5 but will work on iphone4+ and ipads  :)

A couple screen shots from upcoming update

Nathbo

  • Posts: 389
Hi,

Can you post any stats on how you app is doing out there ?
I would presume that you update because it is doing well enough... right ?


Thanks :)
Visit my Facebook page
http://www.facebook.com/NathboGames

Twitter
@NathboGames

henson802

  • Posts: 382
Unfortunately not a lot of hits.. lol - Only people who have downloaded are my family and friends which is less then 20.. But it's all been very positive from them so I continue to plow forward.

I think most of the reason is that I haven't advertised besides posts here.  I post a little on TouchArcade but their forum is so busy it gets beyond first page quickly.

I'm waiting for this January update before I submit to be reviewed/newsworthy and try to advertise on such sites as 148 Aps, toucharcade, and AppAdvice... Also - really hard to garner hits because I think Apple lists only top 100 or 200 for a particular genre, so I'm guessing you won't see many downloads until you break into the top 20.. so advertising is key from an Indie Developer standpoint.

I enjoy playing my own game and designing it, so it helps in that way to keep updating it - which I plan to frequently as it's my passion.  No such thing as overnight success ;)

Always willing to hear feedback, I will continue to support it, got to keep the faith!

Nathbo

  • Posts: 389
Good to know :)

Keeping up with your passion is the most important, money is the icing on the cake !

Keep in touch if you see the impact of your marketing trials and errors
Visit my Facebook page
http://www.facebook.com/NathboGames

Twitter
@NathboGames

henson802

  • Posts: 382
Yes - I'm interested what the trends will look like if I put a few adverts in (edit: on websites not in game) and get a couple reviews out.  But I want to be satisfied in all aspects before that.  Do I think it's worth the $0.99 now?  Absolutely. 

It's a great little competitive impulse game that I enjoy playing, and hope others do as much cause it's simple yet challenging to best others - I think support is necessary with anything. I put a lot of fine tuning with the physics and game rules.  And it'll continue to evolve for free (well after the initial $0.99)… :) I have a lot of ideas written down just not in game - support always helps expedite the process haha