Tiny Dangerous Dungeons - Game Boy style metroidvania!

AdventureIslands

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Play on Newgrounds: http://www.newgrounds.com/portal/view/628826
Play on Kongregate: http://www.kongregate.com/games/AdventureIslands/tiny-dangerous-dungeons
Play on Stencyl: http://www.stencyl.com/game/play/22535


Tiny Dangerous Dungeons is perhaps my biggest and most ambitious project since original Dangerous Dungeons (oh the irony!), I started developing it for Game Boy Jam 2, but ran out of time because it turns out making a Metroidvania is not such quick process after all, then I decided to try to get it done for Stencyl Jam 13 at least.

Timmy returns in a new Game Boy inspired metroidvania adventure! Explore a huge dungeon, collect hidden powerups and gain new skills to aid you in your quest! Can Timmy survive the tiny dangerous dungeons and find the presumably huge treasure?

Use Arrow keys or WASD to move, jump, enter doors and use statues
use X and K to throw knives when you get them
Use Esc to pause the game and view inventory and world map
M to mute/unmute music

Tip1. Save often. Dying makes you lose all progress since last save and statues are the only way to get back health.

Tip2. There are 2 hidden Life Fruits in the dungeon that increase your maximum health. Keep your eyes open for hidden doors.







h1rnz1lla

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already played through it. really impressive for such a short time frame. for me who as a kid has been growing up with titles like this on my gameboy this is a big awsome flashback to the days where games were real magic to me!
only the boss got me almost ragequitting. :D

Jon

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(Disclaimer: I'm not judging the jam this time around.)

I really enjoyed playing through this and think you hit most of the right notes with regards to making this look, sound and *feel* like a real Game Boy game, rather than just a game with the GB palette.

Also impressed that despite there not being all that many "props" to work with, you used them well to keep things varied. I'd love to see a more fleshed out followup to this down the road.

Are you planning to bring this one to mobile? (the aspect ratio is less than ideal though)

AdventureIslands

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(Disclaimer: I'm not judging the jam this time around.)

I really enjoyed playing through this and think you hit most of the right notes with regards to making this look, sound and *feel* like a real Game Boy game, rather than just a game with the GB palette.

Also impressed that despite there not being all that many "props" to work with, you used them well to keep things varied. I'd love to see a more fleshed out followup to this down the road.

Are you planning to bring this one to mobile? (the aspect ratio is less than ideal though)

Thanks! I was aiming for authentic GB game feel and I was inspired by such a classics like Wario Land, Kid Dracula and 2D platforming segments of Link's Awakening.

I've been considering trying to port it to mobile, I THINK I just need to change the resolution a bit and add buttons, but I highly doubt will be that simple. I just need to do some testing when I have the time.

If the game does end on mobile though, I was thinking the button layout could look something like in this mockup

GeorgeN

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That is a nice ideea. How Photon Storm made his game.


AdventureIslands

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Tiny Dangerous Dungeons got the Daily 1st Place award on Newgrounds!



It has also been mentioned in Indie Game Magazine: http://www.indiegamemag.com/indie-intermission-tiny-dangerous-dungeons-monochrome-madness/

Jon

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With regards to mobile controls, you might want to try out some emulators on Android (or iOS). I say this because it's very close to the feel you're going for, and if you can get one where you can configure the controls, all the better.

Apple may not like this style, but emulators (in landscape) display the game in the center and the buttons at the extremes, rather overlaid on top of the game where your fingers may end up blocking something crucial.

For games where precision isn't of utmost importance (Kirby comes to mind), it's serviceable. It's just something you have to try out and tweak until it feels right.



vikingpotato

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where is the like button on this forum  :)

Chesterlots

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(My first post on forums, woo!  :P)
First game I played on Stencyl, and I have to say, one of my favorites! I tried out the original Dangerous Dungeons, along with the Christmas Edition, but out of the entire 'Trilogy', this one was the most memorable.  :D
The controls were fun and responsive, did not experience a single flaw with them, and the feature to where I can collect upgrades like the Power Glove and Throwing Knives by finding chest at the end of obstacles added a nice element. It is indeed, tiny, and according to the map, I have yet to explore two more areas, and some of the ones it says I already explored I have yet to complete. There is this one gap between me and a giant tempting chest I am still trying to conquer.
Speaking of moments inside the game, I was able to smash all three arrows (epic) when you go to get the (spoiler?) Throwing Knives (spoiler?) with that stone wall I was able to push via the Power Gloves, however this did not work on enemies  ;).
Overall, awesome new game! Keep up the good work.  :)

EDIT: I did not realize that when I watched my sister play, the darkened areas on the map do not mean it is unexplored. Sorry if there was any confusion.

« Last Edit: November 23, 2013, 09:49:09 am by Chesterlots »
My gaming recommendations on Stencyl:
Tiny Dangrous Dungeons
Dangrous Dungeons
Reaching Finality

AdventureIslands

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Now the game's been featured on Mochigames main page: http://www.mochigames.com/
and it also received Daily Deviation award on deviantArt: http://adventureislands.deviantart.com/art/Tiny-Dangerous-Dungeons-414660602

Also after numerous complaints about the final boss' difficulty, I went back and updated Stencyl, GameJolt, Newgrounds, Kongregate and deviantArt versions of the game with slower final boss. His ramming and projectiles should be much easier to evade now.

bwwd

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The game is great :D maybe character is weird cause you cant see his face properly, looks like he has 2 mouths, but gameplay is very nice


MaartenWinkels

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The game looks beautiful, please bring it to iOS!
I need a cool retro platformer like the one, from the good old days on my  iPad :)

-Maarten

« Last Edit: April 22, 2014, 08:17:56 am by MaartenWinkels »

AdventureIslands

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Oh man, the game sure has gotten around these couple of days, first Siliconera, now Destructoid:
http://www.destructoid.com/tiny-dangerous-dungeons-is-a-game-boy-flavored-metroidvania-273538.phtml

Hmm mobile version is starting to sound tempting. I need to look into it after I'm done with Duke Dashington.