When you say spawn, I assume it means "Create Actor Type". However, when I tried doing that it didn't work when running the scene. When running the scene, there should be four instances of the life actor right?
Also, since the timer is built in the level, it is not a behavior, however the Life tutorial I built in a behavior which I then attached to an Actor Type.
So the Attributes I created in the behavior do not appear in the level where the timer is.
So simply issue one is that I can't make the life actor appear on the level, issue two is that I can't use attributes I created for the Life stuff in the level where the timer is.
Finally, I do not know how to code it so that when the timer ends, it ends the scene.