Space Pirate

Bombini

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I can have a look into it on the engine side and I will report back what I find.

That would be wonderful. I cant get regions to work using simple physics and i would needto rebuild most of my interactions which i would like to avoid.

Zve2tr

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This game is so nice. I like it , but can you translation this game to russian.

Bombini

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I plan English, German and maybe Spanish.
You think there would be a market for a russian translation?

Zve2tr

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Yes ! I'm from Belarus and I love this game , but you need a Russian friends .

Zve2tr

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I can say on which forums you can publish this game.

Zve2tr

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http://www.gamedev.ru/news/
It is a Russian popular forum for game developers.

Zve2tr

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Can you create a new enemies and new guns.

Bombini

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Thanks for the input.
Trust me ... there are so many more guns and enemies on my machine already in the game that it feels like a different game.
But (and this is the luxury of not being under pressure) i still need some time to compile a new version because a lot new systems interact with another.

Stay tuned!




1MrPaul1

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about lst gif with the gun. i think will be better if you will make it as a regular gun in all games, when you are sitting in the gun sit and than up down arrows moving the gun

Bombini

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about lst gif with the gun. i think will be better if you will make it as a regular gun in all games, when you are sitting in the gun sit and than up down arrows moving the gun

Thanks for the input!
I dont have a system in the game yet which uses "vehicles" which a mountable gun would be.
I might add this after launch but not now because i want to get the game done.

Bombini

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Hôla Sapce Pirateros!

What a week :) I decided to use Simple Physics and not Box2D because the autotile system works much better with it.  I got rid of all the problems when removing tiles (collisions are removed like i want it).
What did i observe (and why was it so much work to get all run with SimplePhysics)?

Simple Physics issues:
  • I could not get regions to work at all. I replaced the regions logic with measuring distances
  • Some groups (not all) did not collide anymore (no clue why - tested a lot) especially when using "for each" block
  • Two collision shapes in one actor cause problems (not detect or cant walkthrough although sensor and so on)
  • It is painful that i cant use debug mode

Why am i using it now?
  • Removing tiles while playing also removes the collision (and only for the removed tile). The Tile API is working like it should be in my understanding. BOX2D removes the collision of one specific tile only when placed with the Tile API (on in editor)
  • Performance is much better

Setting the tiles in the editor:


Removing them while playing (furniture are actors):


Cheers!

« Last Edit: August 08, 2016, 04:35:15 am by Bombini »

Bombini

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Hola Space Pirates!

i made very good progress in the last 2 weeks.
The next update will be the biggest i ever had and i am very happy with it.
It feels like a different much better game..

I am also now getting back to storytelling.
I guess that i will search for a profesional writer to help me out on the background story.

Cheers!



It will be something on the lines of:

There have been better times.
Human kind started travelling the galaxies some centuries ago. It was called a new era.
The Golden Era.

It should have been a solution for all problems and the draining resources on planet earth. But it wasn’t.
Scout and colonization ships left earth to found outposts and start new cities in space.
Unfortunately, most of the expeditions failed and the excitement was replaced by shock and horror.
A lot ships were lost and never heard of again. Some reported contacts to Aliens but nothing had been documented well enough and the golden era everyone talked about never happened.

The only solution: reduce inhabitants on Earth and get rid of the unwanted.
Earth setup a blockade with one rule: Everyone can leave earth but no one can come back.
Only government ships have permission to leave and enter without problems.
They gather needed resources and information to keep humanity or rather the privileged alive.
There are rumors that poor and unwanted are shipped to unknown destinations somewhere in the universe.

What is left are rumors about a very special place somewhere in the universe which might change everything and is the last hope to the vegetating humanity. The myth of Space Eldorado – the legendary "Planet of endless resources" that fascinates explorers since the days of first space travel.
You and your father have tried to find it in a desperate attempt to get a better life but failed.
Now you are floating around in your ship with empty batteries and only one last hope.

A distress call from a long lost ship…



colburt187

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This is looking fantastic, I really admire your sticking power, glad to see your are still going strong.

Bombini

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This is looking fantastic, I really admire your sticking power, glad to see your are still going strong.

Thanks!

Crovaxus17

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I have a suggestion for your tile API: it seems to me that you could simply use actors for the destructible terrain instead of tiles (they could even be tagged as "tiles" as their collision group for collision detection consistency). That would allow you to kill the actor and remove its hit box, even if you didn't create that "tile" at runtime.

Maybe you already solved all that, but I thought it might be helpful anyway. Your game looks fun, and I like the story sketch you posted. Cheers!