Space Pirate

NickamonPoppytail

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Has there been any recent progress, Bombini?
Currently developing Poppytail 5, Pixeltail, and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

Bombini

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Hi,
i was visiting GDC ... and i was a the beach ;)



I will get back into this project slowly next week :)

Bombini

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Hóla Pirateros!

I am slowly getting back into it as i mentioned.
All levels are done (some final, some still rough).
I am now going level by level finalizing the game.
Biggest painpoint is the dialogue system logic ;)

I will be back with visuals soon.
Stay tuned!


NickamonPoppytail

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  • Posts: 954
Hóla Pirateros!

I am slowly getting back into it as i mentioned.
All levels are done (some final, some still rough).
I am now going level by level finalizing the game.
Biggest painpoint is the dialogue system logic ;)

I will be back with visuals soon.
Stay tuned!



That’s great! Do you have a release date planned?
Currently developing Poppytail 5, Pixeltail, and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

Bombini

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Summer 2018...should be realistic.

Bombini

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Hôla Pirateros!

I am currently going through level by level...just finishing it.
Dont think what is missing, dont think what could be...(put those ideas in the next title), just finish it.
Not that i am bored of it but its hard work. Still fun though. Not trying to add new features ;)

I am still finetuning while finishing the levels.
For example:
  • A sniper while turn into "short range attack" when the player comes close enough
  • Adding more variation for the mid bosses
  • Adding furniture, doors and hidden secrets here and there

One thing i still might add is a light RPG system. In this game you HACK (computers), FIGHT, WIELD and so on.
I might adding a "do it and you will earn XP which makes it faster" system.

So long, gotta get back to work.
Cheers!

merrak

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Dont think what is missing, dont think what could be...(put those ideas in the next title), just finish it.

I should've said that for myself a long time ago :P I'd probably have a game by now.

Secret areas are always fun to find. Seems like there's a lot of opportunity to take advantage of hacking skills to open various doors that are otherwise inaccessible.

Bombini

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I should've said that for myself a long time ago :P I'd probably have a game by now.

It is so difficult but i am forcing myself. I want to finish it!

Bombini

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Hôla,

i had some fruitful discussion around the light rpg system.
I wondered what to do (all those are different ideas):
  • Get better/faster at it every time you perform it
  • Gate terminals by a certain hacking level you need to have
  • Get XP from various tasks (hack, lockpick, weld door) and spend it on one of those skills
  • Have fail states for these tasks: Try to hack with a low hacking level and have a high chance of failing for example

Have in mind that story levels are not replayed and that those tasks give eithewr more loot, lore or a different path through the level.

What could work:
  • Getting XP points from performing one of these actions and letting the player choose which to increase
  • Gate terminals (hack) and safes (lockpick) by skill level

I still will have the system which lets you upgrade your weapons.
What do you think?

Any skill you would like to see additionally?
Cheers!

Bombini

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Here is a mockup which i like:

Left: Upgrade/unlock weapons
Middle: modify spaceship
Right: Skills
I will go for the "you get XP from actions" you can spend on increasing your health, lockpick or hacking skills".

Bombini

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Wow...i am testing the system in a rough form.
It is a lot of fun and this was the last thing which was missing.
I like it.

Have a great weekend!"

Bombini

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The system is fully working and its adding a lot to the game.
You get different XP from actions in the game which translate into skillpoints.
Skillpoints can be used to upgrade health point, hacking or lockpicking.
Weapons are bought and upograded buy the standard drop you have in the game.

A rough presentation in a test level:

Bombini

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Hôla Space Pirateros!

Today is a very special day. Not for mankind, not for you but for me :)
I am moving from pre-alpha to alpha (version 0.483 - yes that is 483 versions).
What is the difference? All features are in. One level is missing. Transitions are missing.
I am moving from creating to testing, balancing and polishing.

Stay tuned!


NickamonPoppytail

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I am moving from creating to testing, balancing and polishing.

:D Great to hear!
Currently developing Poppytail 5, Pixeltail, and The Poppytales.

Email: nick.rosemarygames.poppytail@gmail.com

;)

merrak

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  • Posts: 2075
Congratulations! That's a big step forward.