GoldSpace (Working title: Space Pirate)

Bombini

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Hi Space Pirates,
i am going still through the whole game fixing bugs but also still polish the levels.
Level 12 felt for example a bit empty so i added another mini boss:



Have a great day :)

Bombini

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  • Posts: 1375
Hola Space Pirateros!

...oh it has been very quite here...let me explain why.
I was going through the whole game with the author of the script and revising it. Polishing levels, advancing the endings as you see here:



I actually had to create an earth tile set just for one of the endings. You could argue that most of the players might not see it but i hate endings which are not satisfying.



I also had to replace all drawing events because they would crash the game in fullscreen and cause performance issues without any understandable pattern. So i recreated them with pixels:



All this....working 4 weeks a lot and hard on it. And then my notebook started to burn.
I am a backup guy but you know...not for the last 4 weeks though.
I cried.

...but got my energy and focus back and started recreating everything.
I am almost done :)

Stay tuned!

dtishin

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  • Posts: 82
All this....working 4 weeks a lot and hard on it. And then my notebook started to burn.
I am a backup guy but you know...not for the last 4 weeks though.
I cried.

Man that feels devastating! I'm so sorry it happened. A brief moment of disbelief, then a lot of swearing, quickly followed by a hollow feeling and cold sweat... Just crazy.

Have you considered using "Backup and Sync from Google" desktop app (formerly called simply the Google Drive app) to automatically sync your project folder with a Google Drive folder? 

dtishin

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  • Posts: 82
Hi again, I get a runtime crash when I Start a game -> Exit to menu > Select New Game -> See warning about existing game -> Press Escape.

By the way, is Visual Studio / hxcpp debugging disabled for your public builds, or it only works on the developer's machine? I wanted to send more info but it doesn't allow to Break the execution.

Bombini

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Thanks for your comment :)

I definitely need to work on my backup system and will take a look.
Hi again, I get a runtime crash when I Start a game -> Exit to menu > Select New Game -> See warning about existing game -> Press Escape.
What you are describing is design. Pressing ESC on the main menu will kill the app/game. I see how it can be confusing if you have the warning prompt open though.
By the way, is Visual Studio / hxcpp debugging disabled for your public builds, or it only works on the developer's machine? I wanted to send more info but it doesn't allow to Break the execution.

All debugging should be disabled yes. What would you like to send?

« Last Edit: July 06, 2020, 02:43:18 am by Bombini »

dtishin

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Quote from: Bombini
All debugging should be disabled yes. What would you like to send?

Since killing the app on ESC is not a bug, nothing at the moment!

Bombini

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  • Posts: 1375
Hola Space Pirateros!

i finished the game a few weeks ago and took time with the author to test, polish and fine tune  the game.
I actually spend quite some effort on both endings even though most players might not see it. We wanted to have a satisfying ending.  We reworked dialogues, removed bugs and just made the game better. Much better. This is big learning for me that i underestimated.

For the next game: I will force myself to have the game ready after the 2/3 of the games production time.  Because i know i will make the game so much better in the last third when i already thought i was finished.

So? I am only fixing minor last parts now and i will turn my focus towards a release soon :)
Have a fantastic week!



dtishin

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  • Posts: 82
Great news, looking forward to the release!

Bombini

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  • Posts: 1375
Hello everyone  :D

so...the day has come...this is my final beta after months of fine tuning and bug fixing.
Its called beta 5 and actually the 545th stable build of the game i released after 6 years. I will still keep this running for a few weeks to find bugs the testing pool didn't spot and remove all cheat codes and console inputs for the final full release. But this is pretty much it :) I will create a new trailer in the next week and start rolling it out.



Play latest beta version:


Join the community:


CHEAT Mode:
Press W,A,D,SPACE to active or deactivate the cheat mode.

This will give a you:
A lot of credits
20 skill points to spend (Max is 50)
Laser Weapon Mark 3 (Max is 5)
Health 10 (Max is 20)
Being able to finish a goal in a level pressing "x"

It also allows you to jump levels. Press 1 to go to mission 1, 2 to go to mission 2 and so on. Press F1 to got to mission 11, F2 to mission 12 and so on. There are 17 max. You will not understand the story if you do that but its a nice way to check the different levels.

DEBUG Mode:
Press W,A,S,SPACE to active or deactivate the debug mode which shows a lot critical parameters which can be helpful if you want to send in a bug screenshot or video.

« Last Edit: September 08, 2020, 07:04:24 am by Bombini »

Bombini

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  • Posts: 1375
Hello everyone!
i have a new trailer for you.
but even better, i have a couple of people who played through the game and i think i fixed everything (well until there is the next bug). I will now decide if i go to itch.io or if i look for a publisher.

<a href="https://www.youtube.com/v/cYqj450eO4w" target="_blank" class="new_win">https://www.youtube.com/v/cYqj450eO4w</a>

Play latest beta version:


Join the community:





« Last Edit: Today at 07:33:10 am by Bombini »