SocioPath - not just a game

manicmario

  • Posts: 7
For some reason I can't play you're game. It loads, shows the text asking me to put on headphones, and then- nothing. Just black.
 :(
Is it just me, or has anyone else had this issue?

Hi MiscEtc,
I've just uploaded the new version here:

http://www.kongregate.com/games/maniacmario/sociopath-demo

and here:

http://www.stencyl.com/game/play/24186

I hope it will solve any problems :D

Enjoy!

« Last Edit: February 09, 2014, 08:17:26 am by manicmario »

MiscEtc

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  • Posts: 162
It controls fine, and the graphical asthetic and sound design really help to set the mood. However because it's so short I don't have much to go on in terms of 'gameplay'. I was genuinly curious to see what happened next though. Right now it seems like the begining to a what could be a good "art game".

I suppose my question at this point is, will the player have any agency in the game, or are you going more of a Dear Esther route?

duud

  • Posts: 96
Thank you for your comment, MiscEtc. :)

One thing that we always repeat when showing this demo is that it serves mainly as the story introduction and is aimed to set the mood of the game. As the story unravels, we're planning to introduce pure gameplay sections - first one will be set just right after the last scene in the demo.

We don't want to pigeonhole SocioPath in any way. At the same time, we don't want it to be just an interactive movie where player has little or no control over the events in the game. Yes, the demo is very Dear Ester-esque in the sense of the story presentation and there will be more "cinematic" moments like this but we don't want to limit ourselves and we're working on delivering some proper gameplay to the final version as well. And we hope it will be quite enjoyable.
I am currently working on SocioPath, an interactive experience about the existence of a contemporary man. You can play a demo on http://gamejolt.com/games/adventure/sociopath/33079/

MiscEtc

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  • Posts: 162
One thing that we always repeat when showing this demo is that it serves mainly as the story introduction and is aimed to set the mood of the game. As the story unravels, we're planning to introduce pure gameplay sections - first one will be set just right after the last scene in the demo.

We don't want to pigeonhole SocioPath in any way. At the same time, we don't want it to be just an interactive movie where player has little or no control over the events in the game. Yes, the demo is very Dear Ester-esque in the sense of the story presentation and there will be more "cinematic" moments like this but we don't want to limit ourselves and we're working on delivering some proper gameplay to the final version as well. And we hope it will be quite enjoyable.
Good to hear. I wish you the best of luck then. Looking forward to seeing your progress.

dineyin

  • Posts: 110
Wow yeah definitely a different game from what you usually see made with Stencyl. I'm curious about what program did you use to make all the character animations and cutscenes?

manicmario

  • Posts: 7
Wow yeah definitely a different game from what you usually see made with Stencyl. I'm curious about what program did you use to make all the character animations and cutscenes?

Hi dineyin! All animations and cutscenes were made using After Effects. Since it was my first attempt at animation I found 'The Animator's Survival Kit' book and Daniel Gies' tutorials ( http://www.youtube.com/user/everyonediesfilms/playlists?view=1&shelf_id=1&sort=dd ) extremely helpful.

duud

  • Posts: 96
Hi guys! It's been a long time but we managed to publish a new demo. If someone is interested in playing, visit http://gamejolt.com/games/adventure/sociopath/33079/ Any feedback on a new version will be greatly appreciated!
I am currently working on SocioPath, an interactive experience about the existence of a contemporary man. You can play a demo on http://gamejolt.com/games/adventure/sociopath/33079/

mdotedot

  • Posts: 1569
Beautiful.

Some escape button would be nice to skip the selling-game.
People like me get frustrated too easily and quit and can't therefore not see the other parts of the story/game.
It is just me since I have this with a lot of games.

Good luck with the game, as I said it looks nice!

Best regards from
M.E.

Hanging out in the Chat:  http://www.stencyl.com/chat/

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

manicmario

  • Posts: 7
Beautiful.

Some escape button would be nice to skip the selling-game.
People like me get frustrated too easily and quit and can't therefore not see the other parts of the story/game.
It is just me since I have this with a lot of games.

Good luck with the game, as I said it looks nice!

Best regards from
M.E.


Thank you for your feedback M.E.!

Hopefully the next update will solve this problem, so everybody will be able to experience the whole game.
For example: After a couple of fails game will  show you the next stage anyway.

Cheers  ;)

sparttenomega

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  • Posts: 38
This looks nice the demo was pretty interesting.  Although I found the car part to be a little tedious.

duud

  • Posts: 96
Thanks for your feedback sparttenomega. We wanted the car scene to feel tedious but maybe it is just too tedious since some people complained about it. We will probably rethink this whole part.
I am currently working on SocioPath, an interactive experience about the existence of a contemporary man. You can play a demo on http://gamejolt.com/games/adventure/sociopath/33079/

Reckard

  • Posts: 7
I played the latest demo on GameJolt. Overall the atmosphere felt very tense while blending with the calm watercolors of the art style. I don't know if this is about an actual sociopath or not, but the beginning felt like he could snap at any moment. The business DDR game was also very disturbing feeling to me, with the oppressive music and uncomfortably paced money signs. I was way too overwhelmed at first to pass at first, though I think it would've been better if I didn't have to retry "win." On my second retry I was just playing it purely as a minigame to get to the next part, unlike where I empathized with the MC's discomfort  the first time. 

The only other complaint I have is that the demo ended very anticlimacticly. No final hint towards the protagonists' issues or whatever secret craziness is going on, just going through a tedious car scene, a tedious ddr minigame to get to a thank you screen. Nothing memorable for me to look forward to the full product, nothing that would remind me of the game's concept later and make me want to look up it's progress later. Kinda felt gipped.

Otherwise I loved the art, especially the morning scene outside the house. When it was creepy it was really creepy, so I hope the experiences of ordinary vs unnerving balance out a bit more in the full thing. Good luck!

duud

  • Posts: 96
Thank you for taking the time and effort into writing this message Reckard, we value your feedback a lot! We will try to satisfy you in terms of gameplay and development of the plot in the full version. Thanks again!
I am currently working on SocioPath, an interactive experience about the existence of a contemporary man. You can play a demo on http://gamejolt.com/games/adventure/sociopath/33079/