After pause and reload game, "after N seconds audio cease to function... Why??

tapdroid

  • Posts: 115
After pause and reload game / scene,  "after N seconds audio cease to function... Why??
FYI,  .ogg on android.

Stencyl v3


My friend, please explain you're question a bit more. It makes no sense (No offence)

I'm guessing that every time you restart the game/scene, you play music?

1. If you have background music in a scene, you must place that behavior (Music) in every scene you want music to be played.

2. If the music/Sounds cut out after a minute or two, it might be because you have a {Stop All Sounds} Block Or {Set volume} Block at 0%. When the times comes, it will remove all sound.

3. If you change scene, or restart the game/Pause. All sounds will be {Replayed}, they will stop and play again. (That's normal)

If you want a sound/music to play non' stop, just loop it.

« Last Edit: March 19, 2014, 11:21:12 pm by NoFaceEntertainment »
I'm 17 years old, here to help and Entertain. {Also to make fun games}
ADAM: (http://www.stencyl.com/game/play/25588)
Also, if you need help making a platformer, search {Jumper} in Stencyl Forge. This is a player with everything you need in it, that i made. Enjoy!

tapdroid

  • Posts: 115
scene starts, scene is paused, scene is reloaded; the After N seconds play audio does not always reload.

Collision audio reloads and plays every time, but the play audio after N seconds does not.

Okay buddy, try using {Channels}.

Use Channel 1 for fast sounds,

Channel 2 for background music, and so on (Any way you want)
I'm 17 years old, here to help and Entertain. {Also to make fun games}
ADAM: (http://www.stencyl.com/game/play/25588)
Also, if you need help making a platformer, search {Jumper} in Stencyl Forge. This is a player with everything you need in it, that i made. Enjoy!