I love your work, and in many ways we were inspired by what you were able to accomplish with Stencyl to try our own ambitious project (10,000 Dragons--still in early development). I have one question for you, though: what kind of file sizes are you dealing with for your game when you publish it to the desktop app?
We have made a short demo of our game, only about 10 to 15 minutes of playtime, and our desktop app already is over a gig, even after compression (we are currently working with Mac only, and I am just compressing with the built in zip software on my Mac). I must admit that I am learning almost everything about developing as we go, but it looks to me like just the process of compiling into an app is what is taking up so much space, as removing large assets from the game does not seem to change the final file size very much; it doesn't seem to matter how big or complicated the game assets are. But I know very little about optimization: I could be missing something that would be obvious to a more experienced developer.
Because of the large file size, we are having trouble distributing our game demo for people to test it out (especially since we are trying to avoid paying money for web hosting, if we can--we're a really small, part-time operation). Any thoughts or suggestions based on your experience?