A small doubt


dripple

  • Posts: 747
You need the UDID of a real device. You're not creating it.
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

MurrayZero

  • Posts: 154
Guys, I do not have iPhone/iPad, my Mac is hackintosh and I would love to know how I will publish my games in the app store.  As I have said many times: my developer account has been approved for iOS, I have begotten certificates, except AdHoc. And it's making me miss, I can not publish my games to iOS without it.

dripple

  • Posts: 747
Sorry, I don't get it.

AdHoc is is NOT publishing.
- Adhoc is deploying the Apps to registered devices (Beta-Testing) without publishing.
- Publishing is uploading finished and signed Apps to the AppStore.
Sure, my games won't get better with all the new features of Stencyl.
But I do have more fun creating bad ones.


MayazCastle Keeper

MurrayZero

  • Posts: 154

Well, from what I've seen is my problem with the P12 certificate "Code Sign error: The identity matching codesigning found: In codesigning identities (ie certificate and private key pairs) matching" iPhone Developer "were found".......happens I followed this tutorial http://www.stencyl.com/help/view/ios-certificates-guide-2 to scratching already rebooked certificates 3x and keeps giving this error!