Low Rez Jam 2014 (ends on May 31st)

Jon

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Quote
Also, my tiles are 4x4, so it is difficult to select them in the editor. Is there a solution?

Use the Zoom in feature.

Sylverstone14

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Okay, so my game is technically disallowed because subpixel movement doesn't conform to the grid, so how do I fix that?

Jon

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@All - I've put up a showcase here.
http://www.stencyl.com/jams/lowres/

NobodyX can probably describe how to deal with the subpixel stuff better than I can.

Natrium

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Quote
Also, my tiles are 4x4, so it is difficult to select them in the editor. Is there a solution?

Use the Zoom in feature.

Thanks for the answer, but I could not find a zoom in feature in the Tileset editor nor in the palette while in the scene editor (I can zoom in the scene alright, but not the palette where I select what tile to add to it).

NobodyX

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NobodyX can probably describe how to deal with the subpixel stuff better than I can.
I can try. Make the game 1x and the resolution larger than 32x32, and use the image API every frame to take the screen's image and grow a 32x32 portion of it to fill the screen. Either that or don't have any moving actors in your game.

You can't zoom in the palette editor as far as I know.

thechaosengine

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Yeah not being able to zoom in everywhere was tricky sometimes, the one that killed me was adding an event and having to select an actor on stage. Try clicking on a one pixel wide health bar, the mouse is almost as big as the stage lol.

But I mean it's pretty unique to work on a game this small, generally none of this stuff really matters.

Also, thanks Jon for setting up the showcase, always awesome to see Stencyl support cool little indie initiatives like this!

Natrium

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Is the Image API the only solution? I thought you could set the Scale at 4x but leave the Max Scale to 1x in the game settings, so that the game only looks bigger while the engine stays at 1x so there cannot be sub-pixel movement.
However, when I do that, the logs shows me lines like that:
There is no BitmapData asset with an ID of "assets/graphics/4x/sprite-3-0.png"

But if it is finally not possible to do so, I'll try the Image API. Thank you everyone for your answers. I hope I will finish the game in time.

Jon

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That's a bug we fixed in 3.1 (but the later builds, not the initial build we put out).

Natrium

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That was a fast answer! I downloaded the latest build (shame on me I didn't have the last one). It resolves the bug, but it doesn't change anything for the issue I am having. I'll use the Image API and stop polluting this thread with my problems. :-X

Tempestuous C

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Here's my entry for Lowrez Jam. It's basically a simpler version of Triple Town. Enjoy! http://www.stencyl.com/game/play/26634

ceosol

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http://www.newgrounds.com/portal/view/640207 and in the arcade http://www.stencyl.com/game/play/26651

This is my first try at a puzzle game. I hope you like it.

Satyre

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Hi, my game is playable now @gamejolt: http://gamejolt.com/games/strategy-sim/pixel-moon/26398
I finished it 95%-97% but it is fully playable. The post-jam updates will be uploaded to the arcade and will include all planned features. Have fun!

Update:
Play the full game here: http://www.stencyl.com/game/play/27802

« Last Edit: August 11, 2014, 09:12:52 am by Satyre »