Mono.

letmethink

  • *
  • Posts: 2547
<a href="http://static.stencyl.com/games/28742-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/28742-0.swf</a>

Here's a newer build with 12 levels and slightly adapted physics and some nicer GUI

Still pretty basic.

Some controls:

R to restart a level,
Esc to exit to level select
X to go to the next level (When in level select)
~Letmethink

ceosol

  • *
  • Posts: 2254
Very cool. It feels pretty responsive to commands.

letmethink

  • *
  • Posts: 2547
Very cool. It feels pretty responsive to commands.

Anything negative to add?
~Letmethink

Bombini

  • *
  • Posts: 1263
Good job!

What i like:
  • It feels pretty responsive (just have to repeat that)
  • the difficulty curve is nice

What i could be added:
  • I want to see how much time i need for silver, gold if i dont reach it. Right now its a try and forget. I would add this in the score screen
  • I would like to be able to enter level selection from a running game (in case i am stuck and want to try a former level to make that golden for example)
  • I was hoping for some smart shortcuts like in the pic below. My thoughs: The enemy looks like i can jump on it. OH..i can. Will it move so i can have a short cut...no. What a pitty. I would have felt very smart.

letmethink

  • *
  • Posts: 2547
You can actually have a short cut on that level if you don't let the second one drop ;P Also, you can press the ESC key to go to the level select in the middle of a game and I will add a GUI button to do the same later.

As for the times, I think that is a good idea that I've been playing around with for a while. I'll probably end up adding it when I decide how to rework the level complete scene.
~Letmethink

Bombini

  • *
  • Posts: 1263
You can actually have a short cut on that level if you don't let the second one drop ;P

Haha cool! So i am too stupid ;)