@Liberado
Thanks. Looks like a bug in the block definition. I'll try to fix it soon.
Ok, thanks you for responding. I'm glad you are going to fix it.
By the way, I have tried all types of joint, and I have found that the line and prismatic joints seem to not work.
In Stencyl 3.1.0 (b7305), even in the simplest situation, in an completely empty project, with only one actor (a simple 32x32 blue square created in Pencyl) manually placed in the empty scene with vertical gravity, and no other code blocks, only one of these code blocks placed in the scene or in the actor:
create line joint between [Actor] at ( x: 0 y: 0 ) and scene with axis (x: 10 y: 1 )or
create prismatic joint between [Actor] at ( x: 0 y: 0 ) and scene with axis (x: 10 y: 1 )I've tried both joints many times, using different coordinate values, but they always produce the same defective result: the actor disappears, blinks and abruptly jumps to random remote positions, or just the game inmediately crashes and displays only a black screen.
The other joint types (mouse, distance, revolute and weld) work well.
I am very interested in that these failures are repaired because this is a VERY important extension since it has a lot of potential and is very useful for many purposes.
So I would be very grateful to
captaincomic if he fixes it.