if i am correct, you cant change the amount of time in a timed event.

use custom events instead.

this is the making of my fully customizable actor span system, but in this first part, the first 10 minutes will be about spawning an actor every x seconds, but you can alter it by making the SpawnDelay number attribute change to a random number between 50 and 150/100 after the actor is created.

also, im just curious, but why would you first set the random number to somwhere between 50 and 150, and then devide it by 100?

this is the tutorial i was talking about

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https://www.youtube.com/watch?v=kCRMZowd37YWhenever I do that, i feel like when I test the game, it generates a random number and keeps using the same number. The number has to change all the time. Like: after 1 second 1 meteor comes, then after 0.5 second 1 meteor comes etc...

it happens every now and then the the random number generator picks the same number a couple of times in a row. you can print the value after setting it to a random number to see the outcome.