Deadly Space Boss Tactics

TwistedIdentity

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  • Posts: 242
Platforms:
Android (Stencyl), iOS (Stencyl), Windows 8 (Construct 2) and PC (Construct 2)

Release Date:
Summer 2014 (Android)
Fall 2014 (iOS, Windows 8, PC)



Deadly Space Boss Tactics is a spin-off of my HTML5 game Deadly Space Boss Arena that I made last year. You can play it at the link below..

http://www.newgrounds.com/portal/view/630770


Deadly Space Boss Tactics is a turn-based "luck" game which players will roll a dice to consider how much damage they will output to enemies and bosses. Roll a 1 will make a player or enemy lose a turn and rolling a 6 will give double damage. This game won't have a real storyline. It will feature random questlines that will help the player progress levels. There's not many turn-based games made with Stencyl (if any) especially for a mobile device and this project is very important to me even more than My Critter was.



*Planned Features*

- EXP/Level UP system
- Weapon Enhance Upgrade System ( like +1, +2, +3, +4, etc)
- Weapon Crafting System ( gather materials from random enemies to build various weapons and armor.)
- Planned updates for mobile versions to add more quests, monsters and bosses and increased level cap.
- (Low Possibility) (PVP based fighting... based on PHP...?)




Early image of the title screen..



Early image of the battle system.. Still missing HP counters, etc..



Concept Art:




I will updating this thread overtime with updates on the progress of the game.
My Critter Android http://bit.ly/1gJyUs4
TI's FB Page: http://on.fb.me/1ijla4Y
Deadly Space Boss Arena 2: http://goo.gl/KIuowG

Follow me on Twitter: @jettas88

gplar

  • Posts: 1118
Looking forward to this!
Interesting! I´ve ended up doing the same split, Stencyl for iOs and Android and Construct2 for Windows 8 and HTML5. :-)

TwistedIdentity

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  • Posts: 242
Thanks man. I use Construct 2 now to make small Html5 games for sponsorship.. My earnings from that now has just started become pretty good. If I make a mobile game with C2, it has to be a simple game, because CocoonJS doesn't have memory management support for C2's SDK., Ejecta for iOS does now for C2, but why bother with that when I can do memory management easier in Stencyl.  :)
My Critter Android http://bit.ly/1gJyUs4
TI's FB Page: http://on.fb.me/1ijla4Y
Deadly Space Boss Arena 2: http://goo.gl/KIuowG

Follow me on Twitter: @jettas88

gplar

  • Posts: 1118
Best of both worlds! Good luck with your work! ;)