[SOLVED] How Stencyl deals with 50MB limit for an APK at Google Play?


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Google Play currently require that your APK file be no more than 50MB. I know, that 50MB looks like a lot of space, but considering media files rich application, 50 MB might be not enough.
Google encourages developers to stay with 50MB if possible, otherwise to use expansion files to the APK.
Is there a way to work with expansion files in Stencyl?
What would be the Stencyl's way to overcome 50MB limit?

« Last Edit: June 22, 2014, 06:39:01 pm by dareek »


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Stencyl doesn't use expansion files, so you'll have to keep your game under 50MB.  You could consider loading some images from the web using the image API.