[iOS & Android] AdMob Extension [3.0]

dariolessa

  • Posts: 72
It´s possible that interstitials not work with this extension?

momotarot

  • Posts: 8
Momotarot,

Thank you for clarifying that up for me. I have gotten it to work now. It turns out my error was related to not doing a clean installation of stencyl 3.2 (I had simply installed over the old one). After completely uninstalling/deleting stencyl, and then reinstalling stencyl 3.2 latest build cleanly, everything worked.

Thank you very much for your contribution to this already great extension. Happy New Year everyone :)
I'm glad to hear that it works for you now :)

momotarot

  • Posts: 8
It´s possible that interstitials not work with this extension?


Hi,
Just make sure you call fullscreen ad with the steps below:
1. Initialize AdMob fullscreen ad ...
2. Load AdMob fullscreen ad ...
3.  Wait about 5-10 secs for fullscreen ad to be loaded.  Finally call Show AdMob fullscreen ad.
Hope this help :)

dariolessa

  • Posts: 72
Thank you very much, I will try. :)

Jon

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  • Posts: 17524
Starting February 1st, Apple requires all iOS apps to include 64-bit support. We've added this support to the core toolset and extensions, but users using your extension will need an updated version from you to continue using your extension in their games.

Please see the following forum topic for instructions on how to update your extension. All questions regarding the upgrade should be posted on that topic. Thanks!

http://community.stencyl.com/index.php/topic,38276.0.html

Bocharick

  • Posts: 79
upgrade your extension please.
Best regards.
My games:

hodragon

  • Posts: 79
 64-bit support. upgrade your extension please.

Thank you.
Indie Game Developer.
(I do not speak English well.)

djngam

  • Posts: 63
Hi guys im having a weird problem.  Leaving the Load Admob Block (both fullscreen and banner) crashes the game and i just get the message that my app has failed.  does anyone else have this issue?

I have clean installed b7994. it used to work before i updated to the most recent one.

thanks guys in advance.

djngam

  • Posts: 63
Sorry just to be more clear my set up is

When created
Initialize
Load

And later during the game to show ad when the retry button is pressed.

When I leave out the 'load block' the game works fine.  Otherwise game will crash.

Thanks again

riki82

  • Posts: 326
64-bit support. upgrade your extension please.

Thank you.

quote

spaceman

  • Posts: 17
Just tried the addon in Build 8135 for Linux.  Got this error:
[openfl.sh] Error: Source path "/home/cptcool/Documents/stencylworks/engine-extensions/admob/ndll/Android/libmyadmob-v7.so" does not exist

When I disabled the addon, and removed all blocks having to do with ads, tested the game on android again, it compiled and installed fine, but crashed on startup. Off topic, but how are addons removed manually?

« Last Edit: January 30, 2015, 05:45:11 pm by spaceman »

captaincomic

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  • Posts: 6109
I don't know about the error.
Quote
Off topic, but how are addons removed manually?
Open your workspace (you can find it with the menu Debug -> View -> View Workspace Folder, in your case it's /home/cptcool/Documents/stencylworks/), then open the engine-extensions folder, and delete the extension.

Vectrex71

  • Posts: 534
Sorry my questions, but  it's February the 2 ! Is it now 64Bit compatible ?

Stevetheipad

  • Posts: 1304
Sorry my questions, but  it's February the 2 ! Is it now 64Bit compatible ?

No. The author of this extension doesn't seem to be active here or at least hasn't been recently. You can either follow the instructions to update it to 64bit yourself (please post the zip back here so others can use it too) or try to contact him or wait.

robinschaafsma

  • *
  • Posts: 712
Hello all,

I have rebuild the extension and tested on IOS and Android with latest build (8140).

I needed it, so i rebuild it my self.
Thanks to Abliblablobla for the great extension

Greetz Robin,