[iOS & Android] AdMob Extension [3.0]

elimoraless

  • Posts: 39
ITS FREAKING RIDICULOUS HOW HARD IS TO GET A SIMPLE EXTENSION TO WORK ON STENCYL. NOT THE FREAKING JOYSTICK OR ADMOB THAT IS SO IMPORTANT COME ON. ITS 200$ TIHS PROGRAM MAKE IT WORTH IM TIRED OF ERROR AFTER ERROR ERROR AFTER ERROR COME OOOONNNN!!!!!!

batuhancan

  • Posts: 150
Extensions are made by users in their free time, you don't pay them. Most things are in (some state of) development, nobody can guarantee that everything will work.
Besides, if you had a little patience, you'd see there is excellent support here.

vikingpotato

  • Posts: 854
Rage apart, it would be nice to have a convenient and working joystick and admob (and analytics) :)

elimoraless

  • Posts: 39
Come on guys its ridiculous that theres no good integrated joystick on stencyl when the majority of games need it. It has no excuse im not saying for the extensions but for the Stencyl team. Same with admob. 1 week I've been trying to make a single joystick for iOS because it works perfect on android but on iOS its simply impossible I've made like 10 posts and no help I've get.

luismp

  • Posts: 219
i dont know what kind of problems are you having with admob ...i use it in all my iOS/android games and is working fine. It's just 3 blocks...

In your starter screen ---> initialize admob block
In your menu screen ---->load admob
In your scene events (when you die for example) --->show admob fullscreen ad
In your retry button for example (to load another ad if one was shown)--->load admod fullscreen ad

And that's just it. I've seen that a lot of people are using the initialize admob block every time, you only need to initialize admob one time, then you just have to load and show, load and show...

Bocharick

  • Posts: 79
Anybody has same problem like me?
When fullsceen ad shown, i press "X" to close that, and sometimes my game crash after that.
I noticed this after x64 update for stencyl and admob extension
My games:

dgcharlston

  • Posts: 60
the X seems to work fine for me.

 Does admob support landscape? Because my portrait game is displaying this just fine but my landscape game is having issues?

rnyuu

  • Posts: 232
I'm having the same problem as the "Bocharick", my game is crashing when I try to close a full screen AD. Can anyone help me with that?
   
Cute Pet Balloons     Dungeon Escape

mouflon

  • Posts: 28
My latest game running the nightly build crashes on android using Admob.

The game runs exceptionally slowly when initialising (title screen).
On loading the ad in the first level the game crashes every time.

Jon

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  • Posts: 17524
Extensions are made by users in their free time, you don't pay them. Most things are in (some state of) development, nobody can guarantee that everything will work.
Besides, if you had a little patience, you'd see there is excellent support here.

Just want to re-emphasize (and have stuck into a disclaimer at the top) that the AdMob extension is third party work that goes well beyond what we officially provide and can guarantee support for at this time. The built-in support for Stencyl (not this extension, though they are actually based on the same codebase) is strictly for banner ads, which by most reports, still work fine.

My gut tells me that if the full screen ads are crashing now and it wasn't before, it sounds like the library itself has to be updated.

devilnash

  • Posts: 43
download link goes to a blank page, no download :(

choppedupmonkey

  • *
  • Posts: 604
download link goes to a blank page, no download :(

you have to have studio in order to download it im pretty sure . do u have studio?
My name is Jason, I live in America, and I am 18 years old

"Focus more on the product than profit, for the profit will come after the product." -Me

havana24

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  • Posts: 504
To everyone who has problem with latest releases like build 8264, follow the steps of johantri!
It worked for me on iOS.

I almost give up... So...
1). i delete Stencyl-64-full in Ubuntu.
2). Delete the admob folder in the /home/Stencylworks/engine-extensions.
3). Extract the nightly build Stencyl-64-full again.
4). And install the latest AdMob extension again and viola!!

the ad is now showing >___< took me two days to figure it out huhuhu thank you for all your help

#please support my first game guys :D will release it in valentine
My Website: www.havana24.net

Vectrex71

  • Posts: 534
Hi there !!

In my game, the user should see every 5000 Points a fullscreen Ad from AdMob. This works great the first time ! But with 10.000 Points (2x 5000) there is NO Fullscreen Ad again :-(  What's going wrong ?!

Any ideas ?

Is it not possible to have 2 or more fullscreen Ads in one "session" of a game ?

When i close the game in example at 9000 Points and reopen it, then it works ! But i need fullscreen Ads in the same session twice or more, it depends how long the User play. You know what i mean !?

Thank you !!




choppedupmonkey

  • *
  • Posts: 604
Hi there !!

In my game, the user should see every 5000 Points a fullscreen Ad from AdMob. This works great the first time ! But with 10.000 Points (2x 5000) there is NO Fullscreen Ad again :-(  What's going wrong ?!

Any ideas ?

Is it not possible to have 2 or more fullscreen Ads in one "session" of a game ?

When i close the game in example at 9000 Points and reopen it, then it works ! But i need fullscreen Ads in the same session twice or more, it depends how long the User play. You know what i mean !?

Thank you !!





hello, i wanted to do that to, so i initialized the fullscreen ad once in the beginning, then every 15 seconds loaded the fullscreen ad, and every 20 seconds show the fullscren ad. that worked for me, hope it works for u.
My name is Jason, I live in America, and I am 18 years old

"Focus more on the product than profit, for the profit will come after the product." -Me