RTS

NobodyX

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  • Posts: 1228
New update. There's a minimap which you can click to look around and enemies (shaped like a lower-case "e"). If a knight is near an enemy then within 2 seconds it will move towards it and destroy it.

If I can get a few more FPS's again, that would be helpful. I am thinking of capping the fps at 30, but I don't know what the max number of units should be. If this runs at over 30 fps for (almost) everyone then I guess the max could be 100 for both the player and the enemy team. If not, it'll have to be lower.

Jon

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  • Posts: 17526
Did you experiment with lightweight actors to see what the performance improvement would be like?

NobodyX

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  • Posts: 1228
I was using lightweight actors from the start.

KungFuFurby

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  • Posts: 487
Well, everyone, there's your proof that lightweight actors are already at work. ^_^
Hi, all! I'm KungFuFurby, music composer. If you're looking for some music for your game, just PM me.
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