Zooming feature?

Kazetoon

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  • Posts: 556
Not sure if it is feasible, but a zoom feature would be really nice.
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duud

  • Posts: 96
I do not know what exactly you mean by zooming feature, but there is one on the left side of the scene view.
I am currently working on SocioPath, an interactive experience about the existence of a contemporary man. You can play a demo on http://gamejolt.com/games/adventure/sociopath/33079/

Kazetoon

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  • Posts: 556
Sorry, I meant an in-game zooming feature.
Little Drop - Try it out!
     
iphone/ipad Android
Newgrounds Stencyl Arcade Kongregate
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Krimm

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  • Posts: 108
Agreed, more versatile camera options would be nice. Zooming the camera in and out, and rotating the camera would be really useful blocks. Unfortunately however, this would require a complete overhaul to how Stencyl renders the graphics in a game. As of right now, the engine renders only what is currently shown on screen, so you would need to change the rendering output for this to work. It would not be a simple addition. Hopefully it can be implemented in Stencyl 4.0... ;)

Kazetoon

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  • Posts: 556
Not sure how stencyl renders stuff but on mobile, stencyl seem to be able to render things outside the screen. Actors that have negative coordinates are visible.
Little Drop - Try it out!
     
iphone/ipad Android
Newgrounds Stencyl Arcade Kongregate
Developer Website