Batface the Jumper

Duckaiser

  • Posts: 97
So, I finally decided to try and make some short, simple, little game.
I made all the graphics in less than an hour, and putting the level together also took less than an hour, including several tests. It's not done...but it's playable...I think.

http://www.stencyl.com/v10/game/play/2069

When I try playing it on here, it's super duper slow. It's normal speed when I play it from StencylWorks. If it seems super slow, please let me know. The controls are simple. Left arrow makes you move left, right arrow makes you move right, and Z makes you jump. The goal is to go up! You "finish" by touching the Moon. But I don't know how to make a results screen yet, so nothing actually happens. Just consider it done once you touch it. Also, try to stay on the screen...I tried the Cannot Exit Screen behavior, but all it did was make Batface appear near the top of the stage, stuck in place. Weird. Since the Always Simulate behavior is there however, there's a chance you can get back on screen...if you react fast enough, and are high enough. If you think the collision is weird, note that Batface's collision box is 32 x 32.

So...all I need is to find a way to stop Batface from being able to go off screen; make a results screen (tells you your time, and gives you a title based on how fast you were); and a title screen, probably with the game's complicated controls. Oh, and a song, there might be something fitting on the Forge though. And...perhaps I could use a different jump sound effect?

brantsmith

  • Posts: 151
Cool game. I would suggest maybe having some "Pick Ups" for your character. AKA, you pick up (touch) a little floating box and then you have double jump abilities for 5 seconds, or something like that. Also, I know what you mean about the "cant exit screen" behavior on stencyl forge. It did not work for me either. So I ended up making my own "cant exit screen" Behavior. I love little Batface, But maybe you could work a little more on the tiles. (just a suggestion)
Coding is Awesome.
Stencyl is Better.

Alexin

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  • Posts: 3132
I suggest you round the corners of the collision box. It's strange to fail a jump because of a couple of pixels ;]
"Find the fun"
alexin@stencyl.com

Duckaiser

  • Posts: 97
@brantsmith: Thanks. The whole idea for this was that I need to crawl before I can walk in terms of making games. Most of my ideas are too complex for a first game, and I feel that making a short little game might boost my self-esteem. It's supposed to be ridiculously basic. No enemies, no power-ups, no life meter, nothing but jumping up. I wouldn't mind seeing your "can't exit screen" behavior...I don't really like the tiles either, but as I said, super simple. They are lame though, I could change them up a bit. At least maybe make the different darkness levels have different tiles.

@Alexin: What do you mean rounding? At the top? When failing are you referring to hitting your head, or is it something else?

Alexin

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  • Posts: 3132
Yes, at the top and probably the bottom too. The problem right now is that the collisions are too unforgiving, because the shape is a box.
"Find the fun"
alexin@stencyl.com

KungFuFurby

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  • Posts: 487
Got stuck. I attempted to jump through one of the gaps and ended up somehow jamming myself. The character was stuck exactly like this.

Hi, all! I'm KungFuFurby, music composer. If you're looking for some music for your game, just PM me.
My Works List for Non-Stencyl Games
My Works List for Stencyl Games

Alexin

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  • Posts: 3132
This scenario can be avoided by using round corners.
"Find the fun"
alexin@stencyl.com