Die Well - A side scrolling hack and slash

Epicure

  • Posts: 4
http://www.kongregate.com/games/jleskows/die-well-beta

I've been working on this game for a couple of months. It's my first project using stencyl, and thats why its felt like its taken me so long to create. Ive rebuilt alot of what I had working, just because I came up with a more efficient way to code it or a more robust logic system that gives me more control. Plenty of it was scrapped and completely rebuilt a few times, and what I ended up with is something I really am proud of.

The main features I am most proud of is the paper doll equipment system. Not being able to find a tutorial for it, I created my own way to equip a new price of armor or a new weapon and see it on the player. Each piece is its own actor, with their own sprite sheets and script, and it took ages to animate the 2 dozen or so bits of equipment I have in the game. Everything in the game is completely coded by me, I didnt take any code off the forge or from a tutorial. Programming AI and especially the boss at the end was a massive learning journey, and thats where I spent most of my time re-building code.

Art and sound wise, I know its really lacking. I am not the greatest artist in the world, or even of my circle of friends, so some of the art was done by my buddy Lee. By the end of it all, I feel like I have something I can be proud of, and that makes a good Demo of Proof of Concept, if I ever break into the game design industry. But for now its just a fun hobby.

colburt187

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  • Posts: 2265
Hi,
There are a lot of good things about this game, really like the sword swipe animation and the gameplay can be fun, but the controls are a nightmare!

trying to move with A&D while using the sword with the arrows while jumping with space bar! that requires some crazy finger control. There must be a better way of doing it.

how about arrow keys to move left and right, up to jump. Then Z uses the weapon in whatever direction you are facing and X uses the key and opens doors.

Having tight controls really is one of the most important things in my opinion.