Heart Star

AdventureIslands

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Two friends want to reach the same place together but they have a little problem: They live in completely different worlds! Help the friends reach the common goal while swapping between the red and blue world. While the friends might not be able to see each others worlds, they can still interact by serving as a platform or carrying each other.

I wanted there to be a lot more levels but ran out of time, fortunately I managed to create 10 nice levels and can add bunch more for post-compo.

Controls:
Press Enter in the menus to just jump straight to 1st level
Use Arrow Keys or WASD to move and jump
Press Spacebar to swap worlds
Press Esc to return to stage select
Press R to restart current room
Press M to mute and unmute the game








« Last Edit: August 27, 2014, 01:58:31 pm by AdventureIslands »

Photon

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Great stuff! On point, as usual. I really liked the simple, lighthearted atmosphere you went with here. More levels would have been good, of course, but all in all its another sharp entry from you for Ludum Dare.

The only other thing I'll say right now is that I think you should have made it more obvious that you can carry the other person; I got stuck something bad on Level 7.
Do NOT PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!

Jon

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Another solid game from you and one that holds a lot of promise post-compo when you add more levels. The person carrying is pretty important and also took me some time to figure out. Once you do, the game's pretty much snap, but I'm sure there's a lot more you could do with the concept with the time.

AdventureIslands

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  • Posts: 728
Another solid game from you and one that holds a lot of promise post-compo when you add more levels. The person carrying is pretty important and also took me some time to figure out. Once you do, the game's pretty much snap, but I'm sure there's a lot more you could do with the concept with the time.

Yeah there was going to be plenty more levels and perhaps the tutorial could have been better constructed, but I ran out of time, lots of dev time was spend fixing various tiny bugs my friends kept reporting in, like when you were carrying the other character, you could keep jumping repeatedly and fly for some reason.

I'm going to work on a post-compo version with better, longer and more polished levels.

AdventureIslands

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Heart Star's post-mortem is up, read about the game's development over here: http://www.ludumdare.com/compo/2014/08/27/heart-star-post-mortem/

Photon

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Good read. You actually gave me an idea for a game with your first idea! Heh.
Do NOT PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!

AdventureIslands

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Ludum Dare 30 is over and Heart Star got to the tied 9th place out of 2538 games!