8-Bit Beatdown for Android and iOS Updated


  • Posts: 18
Hi all,

I'm a high school student and made 8-Bit Beatdown with Stencyl last year.  You tilt the screen to move your avatar, hacking away at the never-ending  enemies and collecting coins and treasure chests which contain weapons and armor updates.  The in-game joystick controls the direction of your sword.  The iOS version features Game Center leaderboards. 

I recently updated it to include iAds for iOS and Chartboost for Android.  Since launching last year, the game has had over 15,000 downloads.

The link for the iOS version is here:  https://itunes.apple.com/us/app/8-bit-beatdown/id721151121?ls=1&mt=8

The link for the Android version is here:  https://play.google.com/store/apps/details?id=com.zlicious.bitbeatdown

Thoughts and/or feedback appreciated.
Visit my website:  http://www.z-liciousgames.com


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  • Posts: 1961
Congratulations on the 15k downloads.

I played the game on my iPad, and found that there were issues with orientation and tilt controls...

I held the iPad in landscape with the home button to the right. The game played the right way up, but the tilt controls were back to front (I.e. Player moved the wrong way when tilting the device).

Whilst playing, I then rotated the ipad so the home button was on the left. The game rotated to the correct orientation, and the tilt controls worked correctly.

Still whilst playing, I then rotated the ipad again, so the home button was on the right, but the game did not change orientation; it was upside-down.

If I start the game with the home button on the left, all works well, but the game does not re-orientate if I then rotate the ipad to have the home button on the right.

I hope that all makes sense! I'm using the original ipad Mini
Visit www.TheStencylBook.com - the only published book for learning Stencyl.


  • Posts: 18
Thanks!  I'm having trouble figuring that out.  I've seen that exact behavior on an iPad 4 (just tonight), but it works properly on an iPad2 and on an iPhone 5s, 5c, and 4s. 

I have AutoRotate turned off in the code, so I'm not sure why on the mini and the iPad4  it is flipping the orientation when rotating.  If anyone has any suggestions or has seen something similar, I'd be curious to hear how it was solved.
Visit my website:  http://www.z-liciousgames.com