Super Console Kid

ceosol

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  • Posts: 2263
"Your energy replenishes fully when you bounce on an item or enemy"

HelloComics

  • Posts: 69
Thanks for the comments!

Nice to see all the attention for detail, very inspiring.

So with the addition of weapons and infinite jumps, what type of hindrances will there be to limit the player from staying in the air forever?

If I understood correctly, the battery charge is linked to the ability to jump. If you kill an enemy you get some charge for it, so you can only stay in the air as long as you're able to hit enemies.

That's right. Air jumps are not infinite. Right now with a full charge you get 10 jumps/shots which you run out of quickly if you don't jump on something. I make it look easy because I play it every day, but it'll be a challenge to stay in the air. I'm also working on enemies which shoot projectiles and other hazards in the environment which will make it harder still to survive :)

Bhoopalan

  • Posts: 1016
That seem to be one amazing work. So much of details!! Love that.  Eager to know more.

Amazed by people who put in years of efforts to bring a game to life. Now I can stop worrying that I'm investing three months of time in tiny projects ;)
If I helped you at anytime, help me back build my twitter followers :)
https://twitter.com/imbhoopalan

HelloComics

  • Posts: 69
It's been a while. I've been steadily working on the game.
I've changed direction a bit. Instead of just enemy arenas, the game is now a full-fledged high speed platformer with scrolling levels with an emphasis on managing your jump energy, maintaning your combo, and collecting "bits".
Here's some of the most important things I've been working on:

  • Vertical scrolling levels
  • New dynamic camera
  • New HUD
  • Improved sprites
  • New collectible coins (called bits in game)
  • Interactive elements on the title screen
  • Fully configurable controls for keyboard and gamepad
  • Language options (English & Spanish with more being added)
  • New intro animation

Updated player and enemies
WIP game intro

New vertical scrolling levels


Title screen with on screen controls
Full keyboard and gamepad configuration


Daily Twitch Stream

I must also mention that I'm developing the game live on Twitch. I stream every day Monday to Friday at 10:00am GMT. Feel free to drop in and say hello: Super Console Kid Development Stream

Daily gamedev stream on Twitch

ceosol

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  • Posts: 2263
I must also mention that I'm developing the game live on Twitch. I stream every day Monday to Friday at 10:00am GMT. Feel free to drop in and say hello: Super Console Kid Development Stream

A little too early for me :)

HelloComics

  • Posts: 69
I must also mention that I'm developing the game live on Twitch. I stream every day Monday to Friday at 10:00am GMT. Feel free to drop in and say hello: Super Console Kid Development Stream

A little too early for me :)
Hey, no worries :)

Justin

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  • Posts: 4335
It's nighttime for me, but it's a great Twitch stream to watch so I like to tune in when I'm awake in the middle of the night anyway. There are three at least semi-regular Twitch streamers that I know of now (ceosol, HelloComics, and torcado). I'm glad to see Twitch getting more Stencyl activity.

For Live Support: Join our discord server and ping me @justin.
I'm most often available between 8am and midnight Japan time. (GMT+9)