Super Console Kid

HelloComics

  • Posts: 69
Here's the latest progress on Super Console Kid:

<a href="http://www.youtube.com/v/ysmeseQNWlo?version=3&amp;amp;hl=en_US" target="_blank" class="new_win">http://www.youtube.com/v/ysmeseQNWlo?version=3&amp;amp;hl=en_US</a>

TheIndieStation

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  • Posts: 2256
Great progress as always!
Are you doing all things by yourself?

I also tweeted your video around > https://twitter.com/TheIndieStation/status/654700892814315520

« Last Edit: October 15, 2015, 09:58:24 am by TheIndieStation »

mdotedot

  • Posts: 1551
Wow as always great insight into development. You are a great example on how to tell it how it is. You worked hours and hours on something and then you think about it and debate on its usage in the game.
The little things  take a lot of time and it is great that you emphasize on them since it is commonly overlooked and most of the time not even noticed by players. But on a subconscious level they will be noticed! The screens look so smooth and fast.

I always enjoy these journals.

Keep it up!

Kind regards from
M.E.

Hanging out in the Chat:  http://www.stencyl.com/chat/

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

HelloComics

  • Posts: 69
Great progress as always!
Are you doing all things by yourself?

I also tweeted your video around > https://twitter.com/TheIndieStation/status/654700892814315520

Thanks a lot, I appreciate it.
Yes, I'm doing everything by myself, art, programming, music, sound and anything else needed :)

HelloComics

  • Posts: 69
Wow as always great insight into development. You are a great example on how to tell it how it is. You worked hours and hours on something and then you think about it and debate on its usage in the game.
The little things  take a lot of time and it is great that you emphasize on them since it is commonly overlooked and most of the time not even noticed by players. But on a subconscious level they will be noticed! The screens look so smooth and fast.

I always enjoy these journals.

Keep it up!

Kind regards from
M.E.



Thanks a lot for the kind words. I'm really happy that you appreciate the little details, as you say many players won't even notice them, but I'm sure they will feel them. I'm really taking my time with the UI stuff first, so I hope the videos will only get more interesting.

doczal

  • Posts: 44
Wow! I have no idea how I missed this project! Just binge watched your entire indie game development series and really enjoyed it! :)

IMO, this is one of the best looking games I've seen developed in Stencyl so far. I am absolutely in love with the pixel art. The amount of detail you've put into the artwork really shows how much heart you're putting into this project. I'm most impressed by how much effort you've put into making all the menu/button animations and screen transitions.

More often than not, it's polish like this that separates the good looking games from the great looking games. I'm still somewhat of a novice at programming, so all those funky menu animations really boggle my mind... I can't even begin to wrap my head around how one would implement stuff like that  :-\

If you don't mind me asking, what sort of experience/background do you have that has allowed you to work on a project like this all on your own?  Having the ability to do all the programming, art, and sound by yourself is no small feat. How much time do you spend working on the game every week? Is it a full-time thing or just something you do in the evening/weekends?

Hopefully I haven't annoyed you with all of my questions. I look forward to seeing more of Super Console Kid soon! All the best!

HelloComics

  • Posts: 69
Wow! I have no idea how I missed this project! Just binge watched your entire indie game development series and really enjoyed it! :)

IMO, this is one of the best looking games I've seen developed in Stencyl so far. I am absolutely in love with the pixel art. The amount of detail you've put into the artwork really shows how much heart you're putting into this project. I'm most impressed by how much effort you've put into making all the menu/button animations and screen transitions.

More often than not, it's polish like this that separates the good looking games from the great looking games. I'm still somewhat of a novice at programming, so all those funky menu animations really boggle my mind... I can't even begin to wrap my head around how one would implement stuff like that  :-\

If you don't mind me asking, what sort of experience/background do you have that has allowed you to work on a project like this all on your own?  Having the ability to do all the programming, art, and sound by yourself is no small feat. How much time do you spend working on the game every week? Is it a full-time thing or just something you do in the evening/weekends?

Hopefully I haven't annoyed you with all of my questions. I look forward to seeing more of Super Console Kid soon! All the best!

Hey, thanks a lot! I agree that the little things are what separates the great games from the good ones.
I was always into composing electronic music, drawing, and anything artistic, but I never could decide which discipline I liked best. I found that game development demands a huge variety of skills, which I love.
I'm a self learner and a novice myself on the programming side. So far Stencyl is allowing me to advance quickly, with some work and common sense. I started the project on weekends and sacrificing sleeping hours as I like to work at night. Although I know it's very hard, I do want to make this my full time job as it's the thing that really fulfills me.

Thanks a lot for following. I have to say that your game is also looking really good :)

ceosol

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  • Posts: 2257
Another great video. Your progress is amazing. I never pay to download games anymore, but I might have to change that for this one :)

Please keep us posted, I think you provide great inspiration for everyone.

HelloComics

  • Posts: 69
Another great video. Your progress is amazing. I never pay to download games anymore, but I might have to change that for this one :)

Please keep us posted, I think you provide great inspiration for everyone.

Thank you, that means a lot to me!

HelloComics

  • Posts: 69
Here's the latest video update on Super Console Kid:
· Updated room scene
· New Computer OS scene
· New Enemy and AI

<a href="http://www.youtube.com/v/gIyuXfQOkCM?version=3&amp;amp;hl=en_US" target="_blank" class="new_win">http://www.youtube.com/v/gIyuXfQOkCM?version=3&amp;amp;hl=en_US</a>

HelloComics

  • Posts: 69
Hello,

I've been working hard on the game. Here's a new video with a lot of new stuff.

<a href="http://www.youtube.com/v/QuJaUAoCWkY?version=3&amp;amp;hl=en_US" target="_blank" class="new_win">http://www.youtube.com/v/QuJaUAoCWkY?version=3&amp;amp;hl=en_US</a>

riki82

  • Posts: 326
Amazing work! Congratulations!

Bombini

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  • Posts: 1269

ceosol

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  • Posts: 2257
Glad to see you are still working on this.

So with the addition of weapons and infinite jumps, what type of hindrances will there be to limit the player from staying in the air forever?

batuhancan

  • Posts: 150
Nice to see all the attention for detail, very inspiring.

So with the addition of weapons and infinite jumps, what type of hindrances will there be to limit the player from staying in the air forever?

If I understood correctly, the battery charge is linked to the ability to jump. If you kill an enemy you get some charge for it, so you can only stay in the air as long as you're able to hit enemies.