Is Stencyl still in active development?

neovive

  • Posts: 45
I'm selecting a simple game engine for a coding club of students looking to move beyond Scratch (5th graders).   I really like Stencyl, but I can't find any information on the webpage about future plans.  The last mention in the version history is from May 2014 (http://www.stencyl.com/features/history/).  Is Stencyl still in active development?  It's really a great tool and I hope it is still active.  Thanks.

UnrealCanine

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3.2 is being worked on. I can't tell you their plans, all I know is it will have shader support

ETHproductions

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Stencyl is definitely still in development. As far as I know, new builds are being released almost every day. The reason that we can't see these builds, or any information about them, is because these things are only available to customers (i.e., Indie or Studio subscribers). I believe that once an update has all its major features and important bug fixes made, and is deemed ready, it is released to the public. However, I don't know when the next major update (3.2) will come out.
Fontstruct - Stencyl - Website (in progress)

Proud Member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

rob1221

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Yosemite, Xcode 6, and iPhone 6 have caused a long delay in 3.2, but I think there's a good chance for a public release this month.

letmethink

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Is Lolipop support going to be included in 3.2?
~Letmethink

Hectate

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For your viewing pleasure; a list of recent changes in the private build. Note I just grabbed a handful of recent ones, there are may more stretching further back than these, of course.

Quote
November 29, 2014
- Fix up launcher on Mac to work with Java 7/8.
- Support 64-bit builds on iOS. We recommend choosing an  iOS version of 6.0 or higher.

November 28, 2014
- Fix: uncaught exception when a font has color none

November 27, 2014
- Fix: update iOS troubleshoot URL

November 26, 2014
- Fix: for TestFlight support.
 
November 25, 2014
- Fix: properly detect if game had disabled high-res graphics when upgrading to new format (avoids taking really long to recreate assets)

November 24, 2014
- Not part of a build but dusted off our MSI packager for educators who want 3.x (and beyond) in MSI form.

November 23, 2014
- Switch over to using assets catalogs for iOS splash screens.
- Fix: 1px black bars on top/bottom of screen on iPhone 6/6+.

November 18, 2014
- Fix: Map block pickers are empty/missing
- Fix: "Create New Game Attribute" dialog is cropped on Mac
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

rob1221

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Is Lolipop support going to be included in 3.2?
One developer reported crashing with Lolipop, but others say their games work fine.  For right now there are no changes planned because there is no clearly defined problem.

letmethink

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Oh okay, thanks for the response.
~Letmethink

ahmadoweda

  • Posts: 307
rob1221, I tested the game using other Lollipop devices and it's working fine. Some Lollipop users with specific devices reported crashing many apps after upgrading to Lollipop, but I realized that it has nothing to do with stencyl, we're good :)

neovive

  • Posts: 45
That is great news about the impending 3.2 release.  I'm a former Pro subscriber, but have been out of gamedev for a bit.  I remember using Stencyl a while back and think it's a great fit for the eager 5th graders in our club.