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Five Nights at Freddy's: Aftermath

TBFPSBoLt

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I DO NOT OWN ANYTHING TO DO WITH FIVE NIGHTS AT FREDDY'S! ALL CREDIT GOES TO SCOTT CAWTHON!

Hey guys! I'm creating a new game! :D

Name : Five Nights at Freddy's: Aftermath
Release Date : Sometime in 2015
Plot : After a fatal incident at 'Freddy Fazbear's New Pizzeria' You are forced to move from Freddy Fazbear's Pizzeria to the night shift in hell. More animatronics, cameras and scares than ever before!

Are you ready for Freddy?

Well, yeah. I'm not a Stencyl pro. I have 99% of the graphics done, but I need a bit of help. I've never made a game in Stencyl before. Would anyone be willing to help?

rob1221

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  • Posts: 9055
Just so you know, that disclaimer doesn't protect your game being taken down due to copyright or trademark infringement.

TBFPSBoLt

  • Posts: 7
Just so you know, that disclaimer doesn't protect your game being taken down due to copyright or trademark infringement.
Correct. I did also email Scott about the game and he said it's fine. Is that good enough?

rob1221

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  • Posts: 9055
Yes, that shouldn't be a problem then.

ceosol

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  • Posts: 2148
I've never made a game in Stencyl before. Would anyone be willing to help?

The people around here are pretty nice with helping out. But it looks more like you want someone to make the game for you. If you are paying, maybe try posting in the Paid Work forum. If it is just some questions, feel free to ask :)

TBFPSBoLt

  • Posts: 7
I've never made a game in Stencyl before. Would anyone be willing to help?

The people around here are pretty nice with helping out. But it looks more like you want someone to make the game for you. If you are paying, maybe try posting in the Paid Work forum. If it is just some questions, feel free to ask :)
I just needed a bit of help with game mechanics. If I can get the cameras, doors and lights working, then I'll be fine.

ceosol

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  • Posts: 2148
The biggest issue that you will run into is that the FNAF game was probably done in a 3D environment. I say that because the creatures can run down the hallway towards you and the view of each scene is rotating instead of panning.

1. The running down the hallway could be done with sliding and growing events for a similar feel. However, the creature would not be running under the camera unless you animate the rotation and have precise timing for triggering all three events (slide, grow and animation sequence).

2. Doors opening and closing are pretty simple, when space bar (or whatever control) is pressed, if door is open, close door.

3. Camera, as in the camera view of a scene, I have not looked into as much. I would guess that having Left and Right arrow keys triggering a change in the x position of the camera would work. But it would take some tweaking to get a proper feel to it.

4. Cameras, as in the surveillance cameras, would be tricky. I don't think you would actually want to be changing scenes since you need split second timing for stopping the creatures. However, the alternative is stacking lots of animations all into one scene. That could also hinder split-second timing.

Mihaugoku

  • Posts: 8
The biggest issue that you will run into is that the FNAF game was probably done in a 3D environment
The game was actually made in 2D environment :D All things flashing or moving were just images changing.

jetrex

  • Posts: 15
i wish i can help but I'm not pro too. I'm just a pile of mushy potatoes. sorry. altough, im working on my own game.

Innes

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  • Posts: 1963
The biggest issue that you will run into is that the FNAF game was probably done in a 3D environment.

The author gives some information (not a lot, though), about how he created it in 2D but using 3D rendering, in this interview:

http://www.clickteam.com/interview-of-the-author-of-a-top-paid-game-in-appstore.html

If it can be done with Fusion 2.5, I'd be surprised if it could not be done with Stencyl.
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