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>>> Click HERE to play latest release <<< --------------------------------------------------------------------------
Whats added:
v0.01
- Regions at the enemy to set 'Evade' and 'Damage'.
- Title Screen / Combat Instructions.
v0.00
- The map of the first city (Central Cobra) works perfectly.
- Main character (with attributes) to walk on map.
- The telescope at the bridge is usable to see the beach. (no nude on this version - yet).
- Text dialogs.
- Random enconters on map up to 2 enemies.
- 2 enemies with diferent attributes.
- Fight scene with point and click attacks (no regions yet). Enemy gauge and attack.
- Fight narration dialog.
- Death scene.
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Hi all,
Im a big fan of the classic old school games we used to play in the 80/90s...
So right now im working on the remake of a classic game released in USA in 09/09/1992.
The game, considered now as an abandonware, was made for MS-DOS and was the very first
hentai game to be released in america/english lang. It was called Cobra Mission.
Its a fan made game so it is based on the original and will try to look exactly as the first
but with a new plot and characters. The game has a huge fan base on internet.
Its not intended to make money, its made only for pleasure.
The game is an Anime-based RPG with point and click fighting scenes.
The fighting system would display an image of a character that was attacking and the player had
the opportunity to attack them in a particular part of their body. Each character would have some
part of their body that was vulnerable and this would cause greater damage than a regular hit.
Note that each region has an 'evade' chance and will make the weapon evade the point that was
clicked. if even with this amount of evade the weapon still hits the region, the enemy is hit.
On original game, after each attack the weapon/mouse was set to one of the corners of the fight
window. As we cant set mouse position, after each attack the weapon will randomly spawn on one
of the 4 corners and the player gotta move the arrow to it to get "armed" again.
The weapon will leave mouse arrow when moved to outside the fight window.
The enemy has a gauge bar on top right and will attack when its full. Each enemy has a 'gauge speed'.
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Next to be coded:
- Possibility to enter buildings.
- The second (female) character that sometimes follows the player and fight on battles.
- Menu to change weapons.
- Auto-walk in a direction with mouse click until colide or event.
- On future: change the picture of actual enemies, make new enemies, new cities, save game,
balance combat and make it a 'hentai game'.
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Note that i know NOTHING of coding and the game is being made only with
'block mode'. I never had any experience with coding or any kind of game making program.
I am the proof that stencyl is a GREAT tool to help code-noobs to make games and its limitation
is in front of the monitor and not on the program itself.
So i want to thank the FANTASTIC support i have on the 'support chat', where
i learned everything i know until now, from the very basic.
I want to thank EVERYONE who helps on chat, specially Justin (who helped A LOT)
and Marck (you're the best, dude). Thanks for your patience.
If there were no support-chat with real time help i would have quit stencyl on first week.
Hope you guys like the game.
Any sugestion is welcome, but have in mind that its intended to look like the original one.
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Henry