Game Instructions


  • Posts: 69
I have a simple instructions actor that I want to show when the game is first opened each time. After the game is being played and the level scene restarts I dont want it to show anymore. What's the best way to accomplish that?


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  • Posts: 2545
Using a game attribute to record whether it has been shown is probably how I'd do it.


  • Posts: 1019
Yes, use a boolean game attribute. Initially set it to true.

If true, run the instruction.

When the instruction is over, you can set the boolean to false.

Use the save game attribute block to have it saved irrespective of sessions.
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  • Posts: 69
Alrighty thanks for your help.